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(+1)

your ATL image; the repeating 3 images will give you an error without a pause between the images

image enokkyscenegallery1"
    "enokkysexscene1"
    pause 0.25

    "enokkysexscene2"
    pause 0.25

for the image itself, you do not need to redefine it

just add it in

gallery_items.append(GalleryItem("Image 5", ["enokkyscenegallery1"] ))

as a side note the project that you downloaded for this is the tutorial for it (dump its contents in your project folder and launch it)

but basically to unlock an image that is not used in the script, just do a quick show and hide of it like this

show enokkyscenegallery1
hide enokkyscenegallery1

that will NOT even flash the image or show the image at all, but it will unlock it for the gallery

Thanks for your reply! Seeing this, the solution feels so obvious now LOL
Have a great day!

Hey, I'm a ding-dong and can't seem to find this around the web: but when defining an image, what do I use to keep that images static? I don't need the images to be animated, I just need them to sit there like a png made up of other images and for the life of me cannot remember what to do or how to track it down. Maybe it's not possible?

If I have to, I'll make extra images but I like to avoid that if I can for the sake of the game size.

a layered image¿

https://www.renpy.org/doc/html/layeredimage.html#layered-images

I'll give that a shot, though I'm thinking what I'm trying to do might just be beyond me and I'll have to bite the bullet and make the .jpegs after all. Sucks, cuz I'd love to cut down on extra images because my game is already massive, but what can you do! (Maybe I'll just take out the gallery entirely in favor of only replays.)

Thanks a ton for your help!