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Bakure

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A member registered Jan 07, 2020 · View creator page →

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I had the privilege of playing this game before release, and it might be my favourite tabletop gaming experience of the year. If you take the time to imagine the story, to engage and explore the characters, I guarantee you’ll find yourself thinking about them well after the game is done. 

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Started playing the game with myself and three others. Mailed it across the country and back, each of us having filled it out twice. Suddenly, no sign of the little book. Realize too late, one of us sent it in too thin an envelope, the little book of secrets was surely lost to the postal sorting machines. 

I hope we scared a postal worker that day

10/10 would recommend The Machine

I believe i found a typo, The Djinn Querent core ability is called 'Where Gleams the Burning Metal' but references in the Major Ability 'A Great and Sudden Change' refer to the ability as 'Where Burns the Gleaming Metal'.

When I saw the game jam 'Spring from the Grave', I immediately had a game idea that went a little too hard on the spring part with only a little on the grave part. The necromancy isn't really the core focus of the game, just an aspect. Rather than submit and get removed/rejected I just thought I'd ask: How much necromancy is enough? I've attached a screencap from the game in case that helps.



Is there a way to make these tiles stay within the boundary for Hex Kit after rotation? When I go to rotate hexes they end up looking out of bounds and disjointed. It prevents me from using the tools effectively because I have to go through and find the tile specifically made for whatever angle of connection I need.  

I'm back with another concept, i wanted something a little more light hearted / hopeful in initial tone so i'm also working on Disc Jockey's Final Ride You play a radio DJ who needs to stay on the air to keep enemies ('them') from attacking people. So long as your radio frequency has something going on, you'll be saving lives. Heck, you could even find a category of music that repels them and please don't say country music

I think radio personalities are their own weird microcosm that would be interesting to hear as subjects for the log portion of the game.

Categories as of right now are Hearts - Music, Diamond - Equipment, Club - Callers, and Spades - The Enemy. 

I'm really excited to be here, this is my first game jam and i'm really excited to work with the Wretched and Alone SRD. 

The working title of my game is The Returned, about a lone newly raised undead who is attempting to return to their family. The game is them moving through the world encountering opportunities to try and complete/fix themselves from the scraps and remnants of the world around them. I don't mean just physical but also mental or spiritual, finding more anchors to who you are in the world beyond just your family. 

I wanted to move away from a single individual in a contained space to making it someone who is hopeless even among people, with the container separating them from their own enemy being their own form. 

I'm thinking of changing the 10 tokens aspect of the game but still brainstorming exactly how, i think i want to do some sort of called-shot for drawing certain cards at the start of the game to see if someone can really 'complete' themselves. I know this would increase the chances of 'success' but i have a plan for that.

I am pretty excited about my journaling medium, in that i'm thinking of asking the player to either write single words or symbols on their own body, otherwise sticky notes pasted to yourself work just as well. Im thinking about some mechanic to have the player 'muddle' these written notes later on but again, thats half-baked at this moment.

Much like Matt mentions above, the themes of this game could be difficult for a number of different reasons.  I'd rather throw this whole idea out then make something harmful. I'm really afraid I won't hit the right notes and end up making something unintentionally harmful, so any advice would be greatly appreciated.