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(+2)

I'm really excited to be here, this is my first game jam and i'm really excited to work with the Wretched and Alone SRD. 

The working title of my game is The Returned, about a lone newly raised undead who is attempting to return to their family. The game is them moving through the world encountering opportunities to try and complete/fix themselves from the scraps and remnants of the world around them. I don't mean just physical but also mental or spiritual, finding more anchors to who you are in the world beyond just your family. 

I wanted to move away from a single individual in a contained space to making it someone who is hopeless even among people, with the container separating them from their own enemy being their own form. 

I'm thinking of changing the 10 tokens aspect of the game but still brainstorming exactly how, i think i want to do some sort of called-shot for drawing certain cards at the start of the game to see if someone can really 'complete' themselves. I know this would increase the chances of 'success' but i have a plan for that.

I am pretty excited about my journaling medium, in that i'm thinking of asking the player to either write single words or symbols on their own body, otherwise sticky notes pasted to yourself work just as well. Im thinking about some mechanic to have the player 'muddle' these written notes later on but again, thats half-baked at this moment.

Much like Matt mentions above, the themes of this game could be difficult for a number of different reasons.  I'd rather throw this whole idea out then make something harmful. I'm really afraid I won't hit the right notes and end up making something unintentionally harmful, so any advice would be greatly appreciated. 

(+2)

I think the theme is executable. In fact, I think it's really interesting actually, a smart choice.

I think there are difficult themes there, but nothing that shouldn't be included. I think providing a note to warn about potential triggers is sufficient to help people decide if they play the game, or to inform how they play it.

(+2)

The idea of being alone but still out among people is really cool.