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Baldis_son1

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A member registered Feb 22, 2020 · View creator page →

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Sorry for being absent for over 4 months, but can you take a good look at the script in the problem thing I made? Link to the thing: https://baldis-son1.itch.io/help-me-with-a-problem

It happened again. I was absent for over 4 months now. I'm sorry. One of the reasons why is the Xbox. I might put Baldi's Funner Newer School off hold tomorrow soon. I might also make a video very soon.

It's not out yet!

Please go to https://baldis-son1.itch.io/help-me-with-a-problem to help me with a problem! Please!

// Token: 0x06000991 RID: 2449 RVA: 0x000236A0 File Offset: 0x00021AA0 private IEnumerator Teleporter() { this.playerCollider.enabled = false; this.player.walkSpeed = 0f; this.player.runSpeed = 0f; Debug.Log("Start Teleporter"); int teleports = UnityEngine.Random.Range(7, 14); int teleportCount = 0; float baseTime = 0.3f; float currentTime = baseTime; float increaseFactor = 1.1f; while (teleportCount < teleports) { currentTime -= Time.deltaTime; if (currentTime < 0f) { this.Teleport(); teleportCount++; baseTime *= increaseFactor; currentTime = baseTime; } this.player.height = 4f; yield return null; } this.player.walkSpeed = 10f; this.player.runSpeed = 20f; Debug.Log("End Teleporter"); this.playerCollider.enabled = true; yield break; }

// Token: 0x06000992 RID: 2450 RVA: 0x000236BC File Offset: 0x00021ABC private void Teleport() { this.AILocationSelector.GetNewTarget(); this.player.transform.position = this.AILocationSelector.transform.position + Vector3.up * this.player.height; this.audioDevice.PlayOneShot(this.aud_Teleport); this.baldiScrpt.Hear(base.transform.position, 10f); // Baldi Hears the Teleporting Sound }

IEnumerator ChewsiBar() { float timer = 15f; this.player.walkSpeed = 40f; this.player.runSpeed = 80f; Debug.Log("Make Player 4x Faster"); while (timer > 0) { timer -= Time.deltaTime; yield return new WaitForEndOfFrame(); } Debug.Log("Return Player To Normal Speed"); this.player.walkSpeed = 10f; this.player.runSpeed = 20f; }

IEnumerator PrincipalBanner() { float timer = 45f; this.principal.SetActive(false); this.bannedicon.SetActive(true); this.audioDevice.PlayOneShot(this.banned); Debug.Log("Principal has been banned!"); while (timer > 0) { timer -= Time.deltaTime; yield return new WaitForEndOfFrame(); } Debug.Log("Principal has been unbanned! Welcome back!"); this.principal.SetActive(true); this.bannedicon.SetActive(false); this.audioDevice.PlayOneShot(this.hebackpri); }

// Token: 0x06000093 RID: 147 RVA: 0x000052F4 File Offset: 0x000036F4 private void ResetItem() { this.item[this.itemSelected] = 0; //Resets the current item slot this.itemSlot[this.itemSelected].texture = this.itemTextures[0]; //Resets the current item slot texture this.UpdateItemName(); // Update The Item Name }

IEnumerator PencilStun(GameObject character) { float timer = 10f; UnityEngine.AI.NavMeshAgent navMeshAgent = character.GetComponent<UnityEngine.AI.NavMeshAgent>(); this.audioDevice.PlayOneShot(this.pencilstab); while (timer > 0) { navMeshAgent.velocity = Vector3.zero; timer -= Time.deltaTime; yield return new WaitForEndOfFrame(); } }

// Token: 0x06000094 RID: 148 RVA: 0x00005324 File Offset: 0x00003724 public void LoseItem(int id) { this.item[id] = 0; //Resets the item slot this.itemSlot[id].texture = this.itemTextures[0]; //Resets the item slot texture this.UpdateItemName(); }

// Token: 0x06000095 RID: 149 RVA: 0x0000534A File Offset: 0x0000374A private void UpdateItemName() { this.itemText.text = this.itemNames[this.item[this.itemSelected]]; }

// Token: 0x06000096 RID: 150 RVA: 0x0000536C File Offset: 0x0000376C public void ExitReached() { this.exitsReached++; if (this.exitsReached == 1) { RenderSettings.ambientLight = Color.red; //Make everything red and start player the weird sound RenderSettings.fog = true; this.audioDevice.PlayOneShot(this.aud_Switch, 0.8f); this.audioDevice.clip = this.aud_MachineQuiet; this.audioDevice.loop = true; this.audioDevice.Play(); } if (this.exitsReached == 2) //Play a sound { this.audioDevice.volume = 0.8f; this.audioDevice.clip = this.aud_MachineStart; this.audioDevice.loop = true; this.audioDevice.Play(); } if (this.exitsReached == 3) //Play a even louder sound { this.audioDevice.clip = this.aud_MachineRev; this.audioDevice.loop = false; this.audioDevice.Play(); this.time += Time.deltaTime; if (this.exitsReached == 3) { this.baldiScrpt.GetAngry(0.75f * Time.deltaTime); } } }

// Token: 0x06000097 RID: 151 RVA: 0x00005459 File Offset: 0x00003859 public void DespawnCrafters() { this.crafters.SetActive(false); //Make Arts And Crafters Inactive }

private void MouseAppearing() { Ray ray = Camera.main.ScreenPointToRay(new Vector2(Screen.width / 2, Screen.height / 2)); RaycastHit raycastHit;

if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Door" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Notebook" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 10f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Item" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 10f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (raycastHit.collider.name == "PayPhone" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 10f & !this.gamePaused) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (raycastHit.collider.name == "TapePlayer" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 10f & !this.gamePaused) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (raycastHit.collider.name == "Clocker" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Fountain" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Hideable Locker" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Number Button Wall" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "Vending Machine" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) < 15f & !this.gamePaused)) { this.reticle.SetActive(false); this.reticle2.SetActive(true); } else { this.reticle.SetActive(true); this.reticle2.SetActive(false); } }

public AILocationSelectorScript AILocationSelector; public Collider playerCollider; //The player's collider public AudioClip aud_Teleport; //The sound that plays when you teleport public AudioClip aud_Crunch; //The sound that plays when the player eats something public AudioClip aud_DrinkWater; //The sound that plays when the player drinks water public AudioClip aud_SpitGum; //The sound that plays when the Player Spits Gum public AudioClip aud_EatPancake; //The sound that plays when the Player eats a Pancake

public GameObject bannedicon; public AudioClip banned; public AudioClip hebackpri; public AudioClip aud_EatIceCream;

public GameObject raremachine; //The gameobject for the rare machine public GameObject zeroprize; public GameObject cloudycopter; public GameObject testdithered;

public AudioClip pencilstab;

public AudioClip cloudyPAH;

public RandomCharSpawner rcs;

// Token: 0x040000AB RID: 171 public CursorControllerScript cursorController;

// Token: 0x040000AC RID: 172 public PlayerScript player;

// Token: 0x040000AD RID: 173 public Transform playerTransform;

// Token: 0x040000AE RID: 174 public Transform cameraTransform;

// Token: 0x040000AF RID: 175 public EntranceScript entrance_0;

// Token: 0x040000B0 RID: 176 public EntranceScript entrance_1;

// Token: 0x040000B1 RID: 177 public EntranceScript entrance_2;

// Token: 0x040000B2 RID: 178 public EntranceScript entrance_3;

// Token: 0x040000B3 RID: 179 public GameObject baldiTutor;

// Token: 0x040000B4 RID: 180 public GameObject baldi;

// Token: 0x040000B5 RID: 181 public BaldiScript baldiScrpt;

// Token: 0x040000B6 RID: 182 public AudioClip aud_Prize;

// Token: 0x040000B7 RID: 183 public AudioClip aud_AllNotebooks;

// Token: 0x040000B8 RID: 184 public GameObject principal; public GameObject principalson;

// Token: 0x040000B9 RID: 185 public GameObject crafters;

// Token: 0x040000BA RID: 186 public GameObject playtime;

// Token: 0x040000BB RID: 187 public PlaytimeScript playtimeScript;

// Token: 0x040000BC RID: 188 public GameObject gottaSweep;

// Token: 0x040000BD RID: 189 public GameObject bully;

// Token: 0x040000BE RID: 190 public GameObject firstPrize;

// Token: 0x040000BF RID: 191 public FirstPrizeScript firstPrizeScript;

// Token: 0x040000BE RID: 192 public GameObject clocker;

// Token: 0x040000BE RID: 193 public ClockerScript clockscript;

public GameObject beans; public BeansScript beansScript;

public GameObject kingofdoors; public KoDScript KingOfDoorsScript;

// Token: 0x040000C0 RID: 194 public GameObject quarter;

public GameObject dollar1; public GameObject dollar2; public GameObject dollar3;

// Token: 0x040000C1 RID: 195 public AudioSource tutorBaldi;

// Token: 0x040000C2 RID: 196 public string mode;

// Token: 0x040000C3 RID: 197 public int notebooks;

// Token: 0x040000C4 RID: 198 public GameObject[] notebookPickups;

// Token: 0x040000C5 RID: 199 public int failedNotebooks;

// Token: 0x040000C6 RID: 200 public float time;

// Token: 0x040000C7 RID: 201 public bool spoopMode;

// Token: 0x040000C8 RID: 202 public bool finaleMode;

// Token: 0x040000C9 RID: 203 public bool debugMode;

// Token: 0x040000CA RID: 204 public bool mouseLocked;

// Token: 0x040000CB RID: 205 public int exitsReached;

// Token: 0x040000CC RID: 206 public int itemSelected;

// Token: 0x040000CD RID: 207 public int[] item = new int[5];

// Token: 0x040000CE RID: 207 public RawImage[] itemSlot = new RawImage[5];

// Token: 0x040000CF RID: 208 private string[] itemNames = new string[] { "Nothing", "Energy flavored Zesty Bar", "Yellow Door Lock", "Principal's Keys", "BSODA", "Quarter", "Baldi Anti Hearing and Disorienting Tape", "Alarm Clock", "WD-NoSquee (Door Type)", "Safety Scissors", "Portable Tape Player", "Jimmy's Lost Pencil", "Handy Dollar", "Principal Ban-er", "Chewsi Speedy Bar", "Rare Teleporter", "Water Bottle", "Ice Cream", "Pancake", "A Piece of Gum", "Principal's Dollar" };

// Token: 0x040000D0 RID: 209 public Text itemText;

// Token: 0x040000D1 RID: 210 public UnityEngine.Object[] items = new UnityEngine.Object[10];

// Token: 0x040000D2 RID: 211 public Texture[] itemTextures = new Texture[10];

// Token: 0x040000D3 RID: 212 public GameObject bsodaSpray;

public GameObject PlayerGum;

// Token: 0x040000D4 RID: 213 public GameObject alarmClock;

// Token: 0x040000D4 RID: 214 public GameObject portTape;

// Token: 0x040000D5 RID: 215 public Text notebookCount;

// Token: 0x040000D6 RID: 216 public GameObject pauseText;

// Token: 0x040000D7 RID: 217 public GameObject highScoreText;

// Token: 0x040000D8 RID: 218 public GameObject baldiNod;

// Token: 0x040000D9 RID: 219 public GameObject baldiShake;

// Token: 0x040000DA RID: 220 public GameObject warning;

// Token: 0x040000DB RID: 221 public GameObject reticle; public GameObject reticle2;

// Token: 0x040000DC RID: 222 public RectTransform itemSelect;

// Token: 0x040000DD RID: 223 private int[] itemSelectOffset;

// Token: 0x040000DE RID: 224 private bool gamePaused;

// Token: 0x040000DF RID: 225 private bool learningActive;

// Token: 0x040000E0 RID: 226 private float gameOverDelay;

// Token: 0x040000E1 RID: 227 private AudioSource audioDevice;

// Token: 0x040000E2 RID: 228 public AudioClip aud_Soda;

// Token: 0x040000E3 RID: 229 public AudioClip aud_Spray;

// Token: 0x040000E4 RID: 230 public AudioClip aud_buzz;

// Token: 0x040000E5 RID: 231 public AudioClip aud_Hang;

// Token: 0x040000E6 RID: 232 public AudioClip aud_MachineQuiet;

// Token: 0x040000E7 RID: 233 public AudioClip aud_MachineStart;

// Token: 0x040000E8 RID: 234 public AudioClip aud_MachineRev;

// Token: 0x040000E9 RID: 235 public AudioClip aud_MachineLoop;

// Token: 0x040000EA RID: 236 public AudioClip aud_Switch;

// Token: 0x040000EB RID: 237 public AudioSource schoolMusic;

// Token: 0x040000EC RID: 238 public AudioSource learnMusic; }

// Token: 0x06000090 RID: 144 RVA: 0x00004C91 File Offset: 0x00003091 private void UpdateItemSelection() { this.itemSelect.anchoredPosition = new Vector3((float)this.itemSelectOffset[this.itemSelected], -10f, 10f); //Moves the item selector background(the red rectangle) this.UpdateItemName(); }

// Token: 0x06000091 RID: 145 RVA: 0x00004CC8 File Offset: 0x000030C8 public void CollectItem(int item_ID) { if (this.item[0] == 0) { this.item[0] = item_ID; //Set the item slot to the Item_ID provided this.itemSlot[0].texture = this.itemTextures[item_ID]; //Set the item slot's texture to a texture in a list of textures based on the Item_ID } else if (this.item[1] == 0) { this.item[1] = item_ID; //Set the item slot to the Item_ID provided this.itemSlot[1].texture = this.itemTextures[item_ID]; //Set the item slot's texture to a texture in a list of textures based on the Item_ID } else if (this.item[2] == 0) { this.item[2] = item_ID; //Set the item slot to the Item_ID provided this.itemSlot[2].texture = this.itemTextures[item_ID]; //Set the item slot's texture to a texture in a list of textures based on the Item_ID } else if (this.item[3] == 0) { this.item[3] = item_ID; //Set the item slot to the Item_ID provided this.itemSlot[3].texture = this.itemTextures[item_ID]; //Set the item slot's texture to a texture in a list of textures based on the Item_ID } else if (this.item[4] == 0) { this.item[4] = item_ID; //Set the item slot to the Item_ID provided this.itemSlot[4].texture = this.itemTextures[item_ID]; //Set the item slot's texture to a texture in a list of textures based on the Item_ID } else //This one overwrites the currently selected slot when your inventory is full { this.item[this.itemSelected] = item_ID; this.itemSlot[this.itemSelected].texture = this.itemTextures[item_ID]; } this.UpdateItemName(); }

// Token: 0x06000092 RID: 146 RVA: 0x00004D94 File Offset: 0x00003194 private void UseItem() { if (this.item[this.itemSelected] != 0) //If the item slot isn't empty { if (this.item[this.itemSelected] == 1)  //Zesty Bar Code { this.player.stamina = this.player.maxStamina * 2f; this.ResetItem(); //Remove the item this.audioDevice.PlayOneShot(this.aud_Crunch); // Plays the Crunch Sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was eating the ESFB if (!this.player.Outside) this.player.ResetGuilt("eat", 1f); // Makes the player guilty for eating } else if (this.item[this.itemSelected] == 2) //Yellow Door Lock Code { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit; if (Physics.Raycast(ray, out raycastHit) && (raycastHit.collider.tag == "SwingingDoor" & Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) <= 10f)) { raycastHit.collider.gameObject.GetComponent<SwingingDoorScript>().LockDoor(15f); //Lock the door for 15 seconds this.ResetItem(); //Remove the item } } else if (this.item[this.itemSelected] == 3) //Principal's Keys Code { Ray ray2 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit2; if (Physics.Raycast(ray2, out raycastHit2) && (raycastHit2.collider.tag == "Door" & Vector3.Distance(this.playerTransform.position, raycastHit2.transform.position) <= 10f)) { raycastHit2.collider.gameObject.GetComponent<DoorScript>().UnlockDoor(); //Unlock the door raycastHit2.collider.gameObject.GetComponent<DoorScript>().OpenDoor(); //Open the door this.ResetItem(); //Remove the item } } else if (this.item[this.itemSelected] == 4) //Bsoda Code { UnityEngine.Object.Instantiate<GameObject>(this.bsodaSpray, this.playerTransform.position, this.cameraTransform.rotation); //Clone the BSODA Spray object this.ResetItem(); //Remove the item this.player.ResetGuilt("drink", 1f); // Makes the player guilty for drinking this.audioDevice.PlayOneShot(this.aud_Soda); // Play the spray sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was drinking the BSODA if (!this.player.Outside) this.player.ResetGuilt("drink", 1f); // Makes the player guilty for drinking } else if (this.item[this.itemSelected] == 5) //Quarter Code { Ray ray3 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit3; if (Physics.Raycast(ray3, out raycastHit3)) { if (raycastHit3.collider.name == "BSODAMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) { this.ResetItem(); //Remove the item  this.CollectItem(4); //Give BSODA } else if (raycastHit3.collider.name == "ZestyMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) { this.ResetItem(); //Remove the item this.CollectItem(1); //Give Zesty Bar } else if (raycastHit3.collider.name == "PayPhone" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) { raycastHit3.collider.gameObject.GetComponent<TapePlayerScript>().Play(); //Tell the phone to start making the noise this.ResetItem(); //Remove the item } else if (raycastHit3.collider.name == "RandomMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) { int num3 = Mathf.RoundToInt(UnityEngine.Random.Range(1, 10)); this.ResetItem(); //Remove the item this.CollectItem(num3); //Give a random item } } } else if (this.item[this.itemSelected] == 6) // Baldi Anti-hearing Code { Ray ray4 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit4; if (Physics.Raycast(ray4, out raycastHit4) && (raycastHit4.collider.name == "TapePlayer" & Vector3.Distance(this.playerTransform.position, raycastHit4.transform.position) <= 10f)) { raycastHit4.collider.gameObject.GetComponent<TapePlayerScript>().Play(); //Tell the tape player to start making the noise this.ResetItem(); } } else if (this.item[this.itemSelected] == 7) // Alarm Clock Code { GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.alarmClock, this.playerTransform.position, this.cameraTransform.rotation); //Create a clone of the Alarm Clock gameObject.GetComponent<AlarmClockScript>().baldi = this.baldiScrpt; //Set the Alarm Clock's Baldi to the BaldiScript this.ResetItem(); //Remove the item } else if (this.item[this.itemSelected] == 8) // WD No Squee Code { Ray ray5 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit5; if (Physics.Raycast(ray5, out raycastHit5) && (raycastHit5.collider.tag == "Door" & Vector3.Distance(this.playerTransform.position, raycastHit5.transform.position) <= 10f)) { raycastHit5.collider.gameObject.GetComponent<DoorScript>().SilenceDoor(); // Silences the door this.ResetItem(); //Remove the item this.audioDevice.PlayOneShot(this.aud_Spray); //Plays the spray sound } } else if (this.item[this.itemSelected] == 9) // Safety Scissors Code { Ray ray6 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit6; if (this.player.jumpRope) { this.ResetItem(); this.player.ResetGuiltBrokenRulesOutside("bully", 1f); this.player.DeactivateJumpRope(); this.playtimeScript.Disappoint(); } else if (Physics.Raycast(ray6, out raycastHit6) && raycastHit6.collider.name == "1st Prize") { this.firstPrizeScript.GoCrazy(); this.ResetItem(); } } else if (this.item[this.itemSelected] == 10) // Portable Alarm Clock Code { GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.portTape, this.playerTransform.position, this.cameraTransform.rotation); //Create a clone of the Portable Tape gameObject.GetComponent<TapeDropScript>().baldi = this.baldiScrpt; //Set the Portable Tape's Baldi to the BaldiScript this.ResetItem(); //Remove the item } else if (this.item[this.itemSelected] == 11) // Stab Pencil Code { RaycastHit raycastHit; if (Physics.Raycast(Camera.main.ScreenPointToRay(new Vector3((float)(Screen.width / 2), (float)(Screen.height / 2), 0f)), out raycastHit) && raycastHit.collider.tag == "NPC" && raycastHit.collider.name != "Baldi" && Vector3.Distance(this.playerTransform.position, raycastHit.transform.position) <= 10f) { StartCoroutine(PencilStun(raycastHit.transform.gameObject)); this.ResetItem(); this.player.ResetGuiltBrokenRulesOutside("stabbing", 1f); } return; } else if (this.item[this.itemSelected] == 12) // Dollar Code { Ray ray3 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit3; if (Physics.Raycast(ray3, out raycastHit3)) { if (raycastHit3.collider.name == "BSODAMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If the dollar is inserted in the bsoda machine { this.ResetItem(); //Remove the dollar from that slot this.item[0] = 4; //Put a bsoda in item slot 1 this.item[1] = 4; //Put a bsoda in item slot 2 this.item[2] = 4; //Put a bsoda in item slot 3 this.item[3] = 4; //Put a bsoda in item slot 4 this.itemSlot[0].texture = this.itemTextures[4]; //Put the bsoda texture in slot 1 this.itemSlot[1].texture = this.itemTextures[4]; //Put the bsoda texture in slot 2 this.itemSlot[2].texture = this.itemTextures[4]; //Put the bsoda texture in slot 3 this.itemSlot[3].texture = this.itemTextures[4]; //Put the bsoda texture in slot 4 this.UpdateItemName(); //Update the item names for the slots } //Basically, if you put a dollar in the bsoda machine, it gives you 4 bsodas in your first 4 slots

else if (raycastHit3.collider.name == "DollarMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If the dollar is inserted in the dollar machine { this.ResetItem(); //Remove the dollar from that slot this.item[0] = 5; //Put a quarter in item slot 1 this.item[1] = 5; //Put a quarter in item slot 2 this.item[2] = 5; //Put a quarter in item slot 3 this.item[3] = 5; //Put a quarter in item slot 4 this.itemSlot[0].texture = this.itemTextures[5]; //Put the quarter texture in slot 1 this.itemSlot[1].texture = this.itemTextures[5]; //Put the quarter texture in slot 2 this.itemSlot[2].texture = this.itemTextures[5]; //Put the quarter texture in slot 3 this.itemSlot[3].texture = this.itemTextures[5]; //Put the quarter texture in slot 4 this.UpdateItemName(); //Update the item names for the slots } //Basically, if you put a dollar in the dollar machine, it gives you 4 quarters in your first 4 slots

else if (raycastHit3.collider.name == "RareMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If player uses quarter on the rare machine { this.ResetItem(); //Remove the item this.CollectItem(15); //Give the player a Teleporter Item this.raremachine.SetActive(false); //Despawn the rare machine }

} } }

else if (this.item[this.itemSelected] == 13) // Principal Banner Code { StartCoroutine(PrincipalBanner()); this.ResetItem(); }

else if (this.item[this.itemSelected] == 14) // Chewsi Speedy Bar Code { StartCoroutine(ChewsiBar()); this.ResetItem(); this.audioDevice.PlayOneShot(this.aud_Crunch); // Plays the Crunch Sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was eating the CSB if (!this.player.Outside) this.player.ResetGuilt("eat", 1f); // Makes the player guilty for eating }

else if (this.item[this.itemSelected] == 15) // Teleporter Code { base.StartCoroutine(this.Teleporter()); this.ResetItem(); }

else if (this.item[this.itemSelected] == 16) // Water Bottle Code

{ this.player.stamina += 75f; this.ResetItem(); //Remove the item this.audioDevice.PlayOneShot(this.aud_DrinkWater); // Plays the Drink Water Sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was drinking water if (!this.player.Outside) this.player.ResetGuilt("drink", 1f); // Makes the player guilty for drinking } else if (this.item[this.itemSelected] == 17) // Ice Cream Code { this.player.stamina += 150f; this.ResetItem(); //Remove the item this.audioDevice.PlayOneShot(this.aud_EatIceCream); // Makes the Eat Ice Cream sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was eating the Ice Cream if (!this.player.Outside) this.player.ResetGuilt("eat", 1f); } else if (this.item[this.itemSelected] == 18) // Pancake Code { this.player.maxStamina += 12.5f; this.player.stamina += 25f; this.ResetItem(); //Remove the item this.audioDevice.PlayOneShot(this.aud_EatPancake); this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was eating the Pancake if (!this.player.Outside) this.player.ResetGuilt("eat", 1f); } else if (this.item[this.itemSelected] == 19) //A Piece of Gum Code { UnityEngine.Object.Instantiate<GameObject>(this.PlayerGum, this.playerTransform.position, this.cameraTransform.rotation); //Clone the Player's Gum object this.ResetItem(); //Remove the item this.player.ResetGuiltBrokenRulesOutside("spitgum", 1f); // Makes the player guilty for spitting gum this.audioDevice.PlayOneShot(this.aud_SpitGum); // Play the spray sound this.baldiScrpt.Hear(base.transform.position, 10f); // Makes Baldi go to the location where the Player was Spitting a gum this.PlayerGum.name = "Player's Gum"; } else if (this.item[this.itemSelected] == 20) // Principal's Dollar Code { Ray ray3 = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit raycastHit3; if (Physics.Raycast(ray3, out raycastHit3)) { if (raycastHit3.collider.name == "BSODAMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If the dollar is inserted in the bsoda machine { this.ResetItem(); //Remove the dollar from that slot this.item[0] = 4; //Put a bsoda in item slot 1 this.item[1] = 4; //Put a bsoda in item slot 2 this.item[2] = 4; //Put a bsoda in item slot 3 this.item[3] = 4; //Put a bsoda in item slot 4 this.itemSlot[0].texture = this.itemTextures[4]; //Put the bsoda texture in slot 1 this.itemSlot[1].texture = this.itemTextures[4]; //Put the bsoda texture in slot 2 this.itemSlot[2].texture = this.itemTextures[4]; //Put the bsoda texture in slot 3 this.itemSlot[3].texture = this.itemTextures[4]; //Put the bsoda texture in slot 4 this.UpdateItemName(); //Update the item names for the slots this.player.ResetGuiltBrokenRulesOutside("usepridollar", 1f); }

else if (raycastHit3.collider.name == "DollarMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If the dollar is inserted in the dollar machine { this.ResetItem(); //Remove the dollar from that slot this.item[0] = 5; //Put a quarter in item slot 1 this.item[1] = 5; //Put a quarter in item slot 2 this.item[2] = 5; //Put a quarter in item slot 3 this.item[3] = 5; //Put a quarter in item slot 4 this.itemSlot[0].texture = this.itemTextures[5]; //Put the quarter texture in slot 1 this.itemSlot[1].texture = this.itemTextures[5]; //Put the quarter texture in slot 2 this.itemSlot[2].texture = this.itemTextures[5]; //Put the quarter texture in slot 3 this.itemSlot[3].texture = this.itemTextures[5]; //Put the quarter texture in slot 4 this.UpdateItemName(); //Update the item names for the slots this.player.ResetGuiltBrokenRulesOutside("usepridollar", 1f); }

else if (raycastHit3.collider.name == "RareMachine" & Vector3.Distance(this.playerTransform.position, raycastHit3.transform.position) <= 10f) //If player uses quarter on the rare machine { this.ResetItem(); //Remove the item this.CollectItem(15); //Give the player a Teleporter Item this.raremachine.SetActive(false); //Despawn the rare machine this.player.ResetGuiltBrokenRulesOutside("usepridollar", 1f); } } } }

using System; using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI;

// Token: 0x0200001F RID: 31 public class GameControllerScript : MonoBehaviour { // Token: 0x06000080 RID: 128 RVA: 0x0000438C File Offset: 0x0000278C public GameControllerScript() { int[] array = new int[5]; array[0] = -320; array[1] = -240; array[2] = -160; array[3] = -80; this.itemSelectOffset = array; }

// Token: 0x06000081 RID: 129 RVA: 0x00004448 File Offset: 0x00002848 private void Start() { this.audioDevice = base.GetComponent<AudioSource>(); //Get the Audio Source this.mode = PlayerPrefs.GetString("CurrentMode"); //Get the current mode if (this.mode == "endless") //If it is endless mode { this.baldiScrpt.endless = true; //Set Baldi use his slightly changed endless anger system } this.schoolMusic.Play(); //Play the school music this.LockMouse(); //Prevent the mouse from moving this.UpdateNotebookCount(); //Update the notebook count this.itemSelected = 0; //Set selection to item slot 0(the first item slot) this.gameOverDelay = 0.5f; }

// Token: 0x06000082 RID: 130 RVA: 0x000044BC File Offset: 0x000028BC private void Update() { this.MouseAppearing();

if (!this.learningActive) { if (Input.GetButtonDown("Pause")) { if (!this.gamePaused) { this.PauseGame(); } else { this.UnpauseGame(); } } if (Input.GetKeyDown(KeyCode.Y) & this.gamePaused) { SceneManager.LoadScene("MainMenu"); } else if (Input.GetKeyDown(KeyCode.N) & this.gamePaused) { this.UnpauseGame(); } if (!this.gamePaused & Time.timeScale != 1f) { Time.timeScale = 1f; } if (Input.GetMouseButtonDown(1)) { this.UseItem(); } if (Input.GetAxis("Mouse ScrollWheel") > 0f) { this.DecreaseItemSelection(); } else if (Input.GetAxis("Mouse ScrollWheel") < 0f) { this.IncreaseItemSelection(); } if (Input.GetKeyDown(KeyCode.Alpha1)) { this.itemSelected = 0; this.UpdateItemSelection(); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { this.itemSelected = 1; this.UpdateItemSelection(); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { this.itemSelected = 2; this.UpdateItemSelection(); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { this.itemSelected = 3; this.UpdateItemSelection(); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { this.itemSelected = 4; this.UpdateItemSelection(); } } else if (Time.timeScale != 0f) { Time.timeScale = 0f; } if (this.player.stamina < 0f & !this.warning.activeSelf) { this.warning.SetActive(true); //Set the warning text to be visible } else if (this.player.stamina > 0f & this.warning.activeSelf) { this.warning.SetActive(false); //Set the warning text to be invisible } if (this.player.gameOver) { Time.timeScale = 0f; //Pause the game this.gameOverDelay -= Time.unscaledDeltaTime; this.audioDevice.PlayOneShot(this.aud_buzz); //Play the jumpscare sound if (this.gameOverDelay <= 0f) { if (this.mode == "endless") //If it is in endless { if (this.notebooks > PlayerPrefs.GetInt("HighBooks")) //If the player achieved a new score { PlayerPrefs.SetInt("HighBooks", this.notebooks); //Update the high score PlayerPrefs.SetInt("HighTime", Mathf.FloorToInt(this.time)); //(Unused) Update the time this.highScoreText.SetActive(true); // "WOW KAZOW! THATS A NEW HIGH SCORE!" } else if (this.notebooks == PlayerPrefs.GetInt("HighBooks") & Mathf.FloorToInt(this.time) > PlayerPrefs.GetInt("HighTime")) //(Unused) If the player has a brand new record for time { PlayerPrefs.SetInt("HighTime", Mathf.FloorToInt(this.time)); //Update the high time this.highScoreText.SetActive(true); // "WOW KAZOW! THATS A NEW HIGH SCORE!" } PlayerPrefs.SetInt("CurrentBooks", this.notebooks); //Update the high score PlayerPrefs.SetInt("CurrentTime", Mathf.FloorToInt(this.time)); //(Unused) Update the time } Time.timeScale = 1f; // Unpause the game SceneManager.LoadScene("GameOver"); // Go to the game over screen } } if (this.finaleMode && !this.audioDevice.isPlaying && this.exitsReached == 3) //Play the weird sound after getting some exits { this.audioDevice.clip = this.aud_MachineLoop; this.audioDevice.loop = true; this.audioDevice.Play(); } }

// Token: 0x06000083 RID: 131 RVA: 0x00004828 File Offset: 0x00002C28 private void UpdateNotebookCount() { if (this.mode == "Floor 1") { this.notebookCount.text = this.notebooks.ToString() + "/9 Notebooks"; } else { this.notebookCount.text = this.notebooks.ToString() + " Notebooks"; } if (this.notebooks == 9 & this.mode == "Floor 1") { this.ActivateFinaleMode(); } }

// Token: 0x06000084 RID: 132 RVA: 0x000048C0 File Offset: 0x00002CC0 public void CollectNotebook() { this.notebooks++; this.UpdateNotebookCount(); this.time = 0f; }

// Token: 0x06000085 RID: 133 RVA: 0x000048E1 File Offset: 0x00002CE1 public void LockMouse() { if (!this.learningActive) { this.cursorController.LockCursor(); //Prevent the cursor from moving this.mouseLocked = true; this.reticle.SetActive(true); } }

// Token: 0x06000086 RID: 134 RVA: 0x0000490C File Offset: 0x00002D0C public void UnlockMouse() { this.cursorController.UnlockCursor(); //Allow the cursor to move this.mouseLocked = false; this.reticle.SetActive(false); }

// Token: 0x06000087 RID: 135 RVA: 0x0000492C File Offset: 0x00002D2C private void PauseGame() { Time.timeScale = 0f; this.gamePaused = true; this.pauseText.SetActive(true); this.baldiNod.SetActive(true); this.baldiShake.SetActive(true); }

// Token: 0x06000088 RID: 136 RVA: 0x00004963 File Offset: 0x00002D63 private void UnpauseGame() { Time.timeScale = 1f; this.gamePaused = false; this.pauseText.SetActive(false); this.baldiNod.SetActive(false); this.baldiShake.SetActive(false); }

// Token: 0x06000089 RID: 137 RVA: 0x0000499C File Offset: 0x00002D9C public void ActivateSpoopMode() { this.spoopMode = true; //Tells the game its time for spooky this.entrance_0.Lower(); //Lowers all the exits this.entrance_1.Lower(); this.entrance_2.Lower(); this.entrance_3.Lower(); this.baldiTutor.SetActive(false); //Turns off Baldi(The one that you see at the start of the game) this.quarter.SetActive(false); // Baldi takes the Quarter he gives you if you haven't picked it up yet this.baldi.SetActive(true); //Turns on Baldi this.principal.SetActive(true); //Turns on Principal this.principalson.SetActive(true); //Turns on Principal's Son this.crafters.SetActive(true); //Turns on Crafters this.playtime.SetActive(true); //Turns on Playtime this.beans.SetActive(true); // Turns on Beans this.clocker.SetActive(true); // Turns on Clocker from BFNS+ this.kingofdoors.SetActive(true); this.gottaSweep.SetActive(true); //Turns on Gotta Sweep this.bully.SetActive(true); //Turns on Bully this.firstPrize.SetActive(true); //Turns on First-Prize this.audioDevice.PlayOneShot(this.aud_Hang); //Plays the hang sound this.learnMusic.Stop(); //Stop all the music this.schoolMusic.Stop();

if (this.rcs.zerothSpawnChance >= 5f) { this.zeroprize.SetActive(true); } else { this.zeroprize.SetActive(false); } if (this.rcs.cloudySpawnChance >= 2f) { this.cloudycopter.SetActive(true); } else { this.cloudycopter.SetActive(false); } if (this.rcs.testditheredSpawnChance >= 15f) { this.testdithered.SetActive(true); } else { this.testdithered.SetActive(false); } }

// Token: 0x0600008A RID: 138 RVA: 0x00004A63 File Offset: 0x00002E63 private void ActivateFinaleMode() { this.finaleMode = true; this.entrance_0.Raise(); //Raise all the enterances(make them appear) this.entrance_1.Raise(); this.entrance_2.Raise(); this.entrance_3.Raise(); }

// Token: 0x0600008B RID: 139 RVA: 0x00004A98 File Offset: 0x00002E98 public void GetAngry(float value) //Make Baldi get angry { if (!this.spoopMode) { this.ActivateSpoopMode(); } this.baldiScrpt.GetAngry(value); }

// Token: 0x0600008C RID: 140 RVA: 0x00004AB7 File Offset: 0x00002EB7 public void ActivateLearningGame() { this.learningActive = true; this.UnlockMouse(); //Unlock the mouse this.tutorBaldi.Stop(); //Make tutor Baldi stop talking if (!this.spoopMode) //If the player hasn't gotten a question wrong { this.schoolMusic.Stop(); //Start playing the learn music this.learnMusic.Play(); } }

// Token: 0x0600008D RID: 141 RVA: 0x00004AF4 File Offset: 0x00002EF4 public void DeactivateLearningGame(GameObject subject) { this.learningActive = false; UnityEngine.Object.Destroy(subject); this.LockMouse(); //Prevent the mouse from moving if (this.player.stamina < player.maxStamina) //Reset Stamina { this.player.stamina = this.player.maxStamina * 1f; } if (!this.spoopMode) //If it isn't spoop mode, play the school music { this.schoolMusic.Play(); this.learnMusic.Stop(); } if (this.notebooks == 1 & !this.spoopMode) // If this is the players first notebook and they didn't get any questions wrong, reward them with a quarter { this.quarter.SetActive(true); this.tutorBaldi.PlayOneShot(this.aud_Prize); } else if (this.notebooks == 9 & this.mode == "Floor 1") // Plays the all 9 notebook sound { this.audioDevice.PlayOneShot(this.aud_AllNotebooks, 0.8f); } }

// Token: 0x0600008E RID: 142 RVA: 0x00004BCC File Offset: 0x00002FCC private void IncreaseItemSelection() { this.itemSelected++; if (this.itemSelected > 4) { this.itemSelected = 0; } this.itemSelect.anchoredPosition = new Vector3((float)this.itemSelectOffset[this.itemSelected], -10f, -10f); //Moves the item selector background(the red rectangle) this.UpdateItemName(); }

// Token: 0x0600008F RID: 143 RVA: 0x00004C30 File Offset: 0x00003030 private void DecreaseItemSelection() { this.itemSelected--; if (this.itemSelected < 0) { this.itemSelected = 4; } this.itemSelect.anchoredPosition = new Vector3((float)this.itemSelectOffset[this.itemSelected], -10f, -10f); //Moves the item selector background(the red rectangle) this.UpdateItemName(); }

(2 edits)

Please help me with this problem! When i test the BFNS Mod, The items except the original items don't work! Please take a look at the code! Please also give me the code for the new function i'm about to talk about! The problem started when i tried to add a new function to the Dollar, More specifically, you can use it to get 4 Zesty Bars! Here's the code you have to take a look at. Look at the replys to see the code. the reason why there are multiple replys is because the entire code is too much for a single comment.

Maybe that comment is stupid.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

Look at the Updates i posted to Baldi's Funner Newer School! Also, Post them on Gamebanana and change the Gamebanana Page a bit like i did with the Itch.io Page.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

JohnsterSpaceProgram, Please look at the updates on the Baldi's Funner Newer School.

Yay!

Yes, I'm sorry for the mistake. Please tell JSP to Please post an update on the Gamebanana Page with the things from 22.5%, 22.505% and this incomplete update on Gamebanana if you have a Gamebanana account. If you have a Youtube Account, then tell JSP to Please post an update on the Gamebanana Page with the things from 22.5%, 22.505% and this incomplete update on Youtube. That would be nice.

If you have both a itch.io account and a Gamebanana account and viewed this incomplete update, please tell JSP to Please post an update on the Gamebanana Page with the things from 22.5%, 22.505% and this incomplete update. that would be nice.

Please look at my latest post in this page. then do what i want you and others to do.

This mod won't have any updates until JSP Gives me what i want. The next update is mostly about replacing placeholder stuff. Please tell JSP To look at the latest update at Gamebanana. I have been trying to get what i want, but he isn't giving me what i want. Please convince JSP to look at the latest update and tell him to give me what i want.

Please look at the latest update of this mod. then give me what i want please. please do that. Please don't take forever. Please reply when you do what i want you to do.

Please give me what i want!

Please give me what i Want!

yea.

No. I was abesnt for over 3 months.

Yep!

It will come out once i Add Cameras!

Wat