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Baran Lydoed

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A member registered Mar 21, 2023 · View creator page →

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I am not a professional and have never positioned myself as such.

Regarding my previous post, I apologize. When I woke up and saw you swearing at the same point again, my ass exploded.  This game I have no desire to do, so I will create another one in the future, based on the graphical basis of this one. I.e. same sprites, but with normal animations, controls and overall simplicity of gameplay. And about this game better forget about it

The reason was your endless whining over an unfinished game, for the sake of the abstract content that comes after that level. There is content after it, yes, but not so much that it'll blow my mind for months.

The game was originally designed to explore locations, either explore and jump on the boxes, or donate (In this case, I feel that at least someone owes and the game should be developed).

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Have you tried twisting the mouse while jumping and holding shift ? Either way, there will be no more updates, either learn to box jump or send a few dollars to my https://www.donationalerts.com/r/ignacy_karkasy and I'll release a personalised update where I'll cut out that part of the game

You need to get some speed on the soccer field, like 80. Then jump behind the house, there will be a shorter and easier way. Once there, you will need to climb up the balconies, which leads directly to the right one with walls, which you need to break with the code /backdoor . Good luck!!!!!!!!!!!!!

Do you really like the game that much? I'd just probably abandon the game if I got to the impassable segment.

I recently improved the controls in 2d space, and added a workaround in 3d so I don't have to parkour. I'll post it tomorrow.

But lately I've been thinking of changing the vector of the game, to make it more linear, without 3d and puzzles.

Elf girl is really hot.

Very cool game. Especially like the development of our artillery installation. For some reason I was reminded of evangelion, sorry.

I love the game visually and especially the music, it's so tragic. But the jumps are lacking coyote time. When you can jump without being on a platform, which makes it pretty hard to jump. But overall, the game is good.

Pretty cool game. Especially in terms of graphics and animation. The only thing, I would try to reduce the health of all enemies and increase the number, in this case the gameplay will become more dynamic, and the trick with the turn of the ship will open from a new side

One of the first games I played on this jam was made a week ago, if I'm not mistaken. I really liked it with its graphics, animation and music. The gameplay is pretty simple, but interesting nonetheless. The animation of course looks bland, but how cute. And the ending is cute too

Gameplay-wise, it's a pretty cool game. But I would add more navigation, like a mini map, so that looking for hats would not be so hard. But overall interesting and cool art.

Shrimp is so hot.

Interesting game with cute graphics, though for some reason the second wave never happened.

I'd probably try playing with the transparency of the ghost sprite. For example, to make him more visible after a certain period of time. Because I did not immediately understand why my character was frightened, only when standing in place saw the ghost flying in my face. However, the game is already good, and maybe I will pass it later

Thank you! We tried like papa carlo. 

At the end of the hardmode, you can get a certificate, print it out and use it in any way you like

Oh, thank you! We tried our best.

The weapon's impact is super. And in general atmosphere. stopped at level 4, because of the invisible enemy suddenly scratches my ass and on my sounds of shooting monster comes running. But in general, the game is very pleasant in terms of gameplay

10/10

Cool art and idea. But only I didn't really understand why you need to throw a torch if you need to roast the boss with it in close proximity. 

Cool art

Interesting game. I liked the atmosphere and the noise effects on the screen

It will be possible to skip parkour for “PC components” in the future. But the update will either be on Sunday or next week. Because I decided to jam with some dude. The game isn't pornographic, but it's pretty driveable.

Привет. У нас дискорд начали блокать, отпиши на телегу @IgnacyK

Cool game. But as far as I'm concerned, there's a bug. When you buy health for 7 coins, on the contrary, I get about 50 coins, so there is no point in saving up money

Interesting game

На месте ребята

>can i get a hint where the one with the dog tail and ears are??? 
This is a secret costume that was not intended in the game, added it at the request of one person, so it does not quite work correctly. But if you want to get it, it is located on the right side after leaving the house. To climb up, you have to use the game's curved physics and fly up on a ball. It's not hard if you jump on the ball and then sit down while in the air.

> also some kind of option to just bypass the parkour?
No, you can't do that at the moment. I've recorded a little walkthrough guide, hope it helps guide

I wrote a guide, you can download it from the home page. It says how to pass the first segment of the game. There is no guide for the second one yet, but there is not much content there, except for three new enemies, which are not so hard to find (not hard, I think so).

And all available costumes are at the first location, as a rule they are behind closed doors.

One of the suits is near the mutator “dash”, which is located in the tunnel under the horizontal elevator (Entrance in a huge hole, there aperture)

>also have you tried uploading this game to F95? you may get more people to play this gam
Not in the plans so far, as I don't really want to keep many pages. On F95 I will probably post it closer to the new year, when there will be more content.

>also for the horny meter after thinking about it I'm not sure if it will fit in your game
No, it's fine. The Horny meter is a base for adult games, so to speak.  I just don't have a lot of experience yet. I'll probably rework it in the future. For now, it will be responsible for additional sounds during sex

Added. Horny meter is really pretty crappy so far, so I didn't do it before, I didn't know how to implement it. 

But the free view turned out to be quite convenient, now you can zoom in, zoom out and point the cursor to any convenient place in the studio and in the open world.

You may also notice that body parts disappear at high zoom. Unfortunately this is a problem with the engine version, it was necessary to initially draw sprites differently.

Okey!

Hi. If it's no secret, at what point did you get stuck? I just want to make the first segment of the game easier in the future. Remove the puzzle or simplify it, since it's basically forcing a metagame right now.

Thank you! I think I actually rest a lot, and if I take a day off, I can stop doing anything at all (Stick to my chair and YouTube). So I try to work on a tentative schedule of “1 week - 1 update”.  

I also think it's probably due to the fact that I continue to make the skeleton of the game, so that the game can be conditionally passed, but when I finish with the skeleton and start to do the muscles (Various additional features, for example, that the money could be spent somewhere, small mechanics, fill the world, or expand the map for various random events), then the content will go like a machine gun.

Anyway, I'll try to finish this main line by the end of the year.

Fixed it, the game will be more stable now. And you should have no problems. I'm assuming.
Update on Sunday

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I was able to do it all over again. The problem is in the game. I'll see if I can fix it. 

Thanks for letting me know

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Honestly, I'm more concerned with the question of why it takes you SO LONG to load a level... At least on me and some other computers the game loads quickly...

Tried to trigger this bug, but it's fine. How long does it take for the location to load after the transition? Since the problem is most likely related to this

Hmm, I'll look into it.
Does this happen when you go from one location to another?

>I temporarily gave up continuing to play (without collecting any abilities, exploring everywhere). Since there is a cheating feature, I plan to try the game again when I have free time. 
No problem. The game is still very raw at the moment anyway

>There is also a place in the training level where there will be many enemies. Is that the end of the training phase?
Yes, but I have separate ideas for a tutorial level in the future. So it ends not just by going to the menu, but through death

>The above is all machine translated content, and can only express the general idea. Please forgive me
No problem. I use a translator myself .

Thanks for feedback!

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>One is that without any guidance, players can only explore everywhere and may encounter enemies and die without acquiring skills (me). This leads to a vicious cycle
Maybe I put the jump mutator too far away. All in all, I know what you mean. In the next update, I'll try to either give you jumps right away or put the mutator right after the cutscene in the junkyard.

>Secondly, the player's movements are a bit clumsy, unable to run or jump, and can only walk slowly
Now I'm wondering if I should put a transition from the junkyard straight into the play area so I don't have to run around to save time.

>After death, players will be reborn in the garbage dump, and exploration will consume more time.
Supposedly the opponents aren't very strong, if you spam a basic fist attack, they should die without coming out of stun. I think the difficulty is due to the short range of visibility, which many people have already written to me about. I changed the visibility today, and now the enemies can be seen earlier (And in general, you can see more different areas), so the player should feel freer on the map.

>If this is part of the author's design, then I have no objections. I would like to ask for your opinion
My design is extremely abstract, so write if something is not satisfactory and I will try to fix it. Dash will greatly simplify and speed up the game, that's why it's hidden, and when you find it, you'll start bunnyhop around the map

Basically, if you want to play with all the abilities and not have to search for them, you can press “P” in the game and you'll have everything available right away. (cheat)
And if it's no secret, at what point did you quit the game?

Okey.
About the elevator, this week I will release an update, I will try to work with this elevator, maybe slower to make it, because in idea no one should not slip