Was ein cooles Setup, kommt auf die Liste 😀
Barti (He/him)
Creator of
Recent community posts
Disclosure: I was one of the playtester.
Chris wrote a fascinating setting for cosmic horror ttrpgs with a fresh approach to the mythos, as Romanian history and folklore isn’t much represented in role playing publications. The sourcebook aims towards game masters and gives a broad overview of Romania and its history and folklore. Additional new mythos entities, spells, and rules wait to be put on the table. From ancient times to today, you find hooks, important NPCs and fractions. One can either use the sourcebook for an ongoing campaign, having a one-shot in the Palace of Parliament during the communist era or creating a generation wide campaigning in Romania. My tip, the tunnels are always fascinating ;)
This was nice cozy and I had a flip phone during teens, so very relatabl. Enjoyed the dynamic between the two and their awkward moments.
Art is awesome, love how you used the Gameboy in different ways, the chocolate ice cream scene ❤️ Looking forward to the full version!
The graveyard are hard to navigate some times but that's all :)
First, thank you very much for making this ;) I have enjoyed journaling RPGs since summer 2020, and yesterday I wanted to play something under an hour and One White eye is perfect for this - although you can play it longer I am sure!
This dreadful game gives you an uncomfortable chill on your back, the one you get if people stare at you. The eye brings all kinds of feeling to the surface, from being nervous because something stares at you to guilt to anxiety. The prompts are great inspiration and motivate to explore the background and thinking of one's character.
I really liked the mechanism of laying, which underlines the atmosphere of being in a cell and watched. The dread mechanism is perfect to end the game before it gets repetitive, which in my feeling is a weakness of prompt based journaling games.
One advice for the dread mechanism, I think it made my flow of writing better and consistent: every time I gained a dread point, my character described how more and more the pit called for him, and he felt pulled towards the darkness. This makes the end less abrupt and gives room to finish with a hint what might happen next...
Only the design makes the game a bit hard to read, gray background and black fonts aren't the best combo in my opinion. Further, the font type changes when it comes to the prompts and the font type is very thin, which I don't like and makes it even harder to read, but that's the reason why we have a zoom function! Despite that, I really like the design with the borders and the creepy eye on top.
If you're enjoying seeing your isolated character going down the Kafkaesque spiral of mental deconstruction, this game is for you! Everyone who played a wretched & alone version will have a great or a dreadful time ;)