good game! i think u struck a good balance between challenging gameplay and accesibility for a jam entry. great overall job!
basboi
Creator of
Recent community posts
nice game and full creative score :D i had to play without sound, and it was a little bit hard to understand whats happening just from the visuals. i think animations for swapping and some puffs when completing a set would have gone a long way. but the visuals are good overall so at that point it would have been a legit random mobile game haha. nice game, good job! ohh on the concept i would like to comment that you certainly did something realy creative, however like a lot of other games (ours included) the theme is hard to nail down - like in this case, its more of a change of controlls than exactly reversing roles in a way. in the original, the player also swaps candy around. just that theyre using the mouse instead of maneuvering a certain piece of candy. this doesnt lessen your archivment of creating a great game in a short amount of time tho. :D just some thoughts.
hey! tried out the programm, it was a little hard to get to run. but i liked the idea so i copied some files together until it ran. i got your song to work :D i couldnt see the graphical representation like in the screenshots tho, the central area of the screen was just blue. maybe add a how-to-get-it-running section to the top of your more recent comment?
cheers!
Thanks for your feedback! Guess youre right :D I think if we'd change nothing but zoom in a little and have the camera follow the player, it would already be more approachable. We wanted to have the whole city visible at all times, and did just that. I "finished" minuets before the deadline, and we didnt get to iterate on the product of our work much or verify that what we have works. The submited version is a little underwhelming, but we see some potential there and will work for a few more days on it in the coming weeks. the UI is based on the city visible at all times, and i think the ant-colony-effect could be a feature, if we were to highlight the important bits a bit more. Not yet sure what we do yet, i need a break :) This was our first jam, team of 3 were one guy had to immediately leave and of the remaining two i was the only one experienced in unity, so the shedule was very tight for us, for me as a programmer especially. Goal was to try to create smth playable in 48h, and well i guess thats questionable but im glad we did it, even tho i have mixed feelings about the submission.