Thank you redonihunter, I'll give this one a try!
BasuKun
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I browse the new assets page on a daily basis for my next game, and for the past 2-3 months this page is being spammed with furry porn, which makes it very hard to find actual good content. I wish I could just click on the user's name, blacklist them and stop seeing their content entirely. I've been looking everywhere but I can't see how to do such a basic feature. Is that not an option?
Thanks
My audio import settings essentially follow this guide.
So for example, all my songs have those settings, and all small repetitive sounds look like this. Note that I played around a lot with those settings and it didn't seem to make much of a difference...
I'm only using audio sources for my volumes, that might be a problem?
Thanks!
Hello!
So I published my game yesterday, and had to go the downloadable builds route as WebGL was causing the following issues:
- Visual artifacts are visible on some of my buttons. As you can see, the sides are distorted slightly.
- Audio quality has taken quite a hit, and the mixing levels are completely different from browser to browser
- Music loops aren't seamless anymore, instead they kinda stutter for a millisecond and sometimes even cause a clipping noise
I spent weeks trying to fix this issue to no avail. I would really love for my game to become a browser game since it is much simpler for players and for pushing updates. I thought you guys might have an idea as to what causes all of this?
Thanks!
Hmm this is concerning. The few mac players I've had so far seemed to have no problem, but I couldn't test it myself since I don't own a mac.
I've googled it a bit and people seem to have the same issue here, I think you might have a solution in there. I think the problem comes from the fact that I'm zipping the build from a Windows OS. Let me know if a solution in this thread worked for you!
Heya!
2 years ago I started learning programming as a hobby, and very quickly started working on this project I had in mind for years beforehand. This side project has been following me throughout my learning process, and today I am extremely happy to finally release it on the web!
My goal was to make a relaxing game. It is an idle incremental game in which you are collecting winter-themed resources such as snowflakes and ice cubes. Use those resources to purchase upgrades, build a village, unlock new content, that sort of thing!
Here is the game: A Cold Night
PLEASE NOTE: My playtesters could only test the Windows build. I've pushed a Mac and Linux builds as well, but I haven't been told yet if these builds work (hopefully they should)! Please let me know if they do. :)
Thank you all, and enjoy!