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Basuritacode

16
Posts
A member registered Apr 25, 2023

Recent community posts

(1 edit)

and you pulled a really fun one, the camera zoom is a bit dizzy sometimes and i don't know if is the background or the textures on the platform but sometimes is hard to tell how fast you are actually moving. 

the movement is awesome and fun and snappy (even though you bounce a lot of the walls)

you could say that the ladderboard is... reversed?

awesome. I liked the animations, simple yet effective. and the sounds effecst are cool as well. 

it was awesome! i liked the different responses to the same question. nice take on the Jam. 

all the characters are so charming, nice artwork. and having different soundtracks for the park and the street is cool. 

nice little, game simple but well made. i see it can develop into something more complex if you want to. a little lacking on the design, i didn't find a way to lose and sound is always appretiated. also a lot of people wanted a rifle on my first day...  how inconderate from them.

good job!

Amizing execution on the idea, the complete silence makes even more tense. 
nice idea on making the flashlight run out of battery.

the overall aesthetic was really well made!

Amizing execution on the idea, the complete silence makes even more tense. 
nice idea on making the flashlight run out of battery.

the overall aesthetic was really well made!

the swaping vegetables is nice idea, in the UI is unclear what really means that the chef is looking for certain item. you already know about the sound played when caught but also wouldda be nice some  music on the background. 

is great you had tried a technology you haven't before for this. that being said i think it cost you a lot on another areas such as design and art.  the movement is tight and i liked it. 
is not the best but the important thing is that you had fun doing it and learn along the way. 

Really well done! the music swap is really clever, you can notice a litlle cut is you go back a forth quickly, y liked the animations on the characters specially on the hero you could feel the heaviness. it woulda be nice to see the heavy weapon mechanic. the plataformer rellies heavyly on the high jump. 

nice entry!! 

Really well done! the music swap is really clever, you can notice a litlle cut is you go back a forth quickly, y liked the animations on the characters specially on the hero you could feel the heaviness. it woulda be nice to see the heavy weapon mechanic. the plataformer rellies heavyly on the high jump. 

nice entry!! 

nice little game y enjoyed de idea of cathing the fisherman althout at the begining i thouight it was about no being caught at all, a couple of things:

a main screen would be nice, starting the gameplay right away was a jump scare. the hooks are faster then te player at all times and it make the player feel slow when diving.   i can see you could expand on it so it a nice idea, 

Nice concept, i enjoy the music specially nice loop and it fits well. i noticed the levels where there is a gap you don't have to do anything the hero doesn't jump high enough (it was quite funny) and there's a level  5 he get's stuck.  
i guess there was no time for QA but nice entry regardless

it is quite buggy, i liked the idea of spawning the level. but the hero kept going backwards and didn't let me progress. 

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it is really pretty. a little unclear at the begining because you can start moving right from the start so is easy to miss the tutorial 
but awesome game. good job to all the team.