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bavism

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A member registered Nov 04, 2016 · View creator page →

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Hey kokutouchichi, thanks for the feedback! Yeah, this was definitely a time issue + too much technical work haha. We had a great physically based control scheme for the planes in VR (you can fly the plane around with the right controller A button using Quest controls, but I'm not sure what the binding would be for other controllers... you can use the F key on the keyboard too) but we ran into issues getting it to work at small scales (since you're tiny in the plane); unfortunately we can't just scale up the environment either due to the entire multiplayer interaction framework we got working in there too that never got any gameplay added! (Whoops...). Most of the team only got about 20 hours to work on the jam over the weekend unfortunately, being able to get another full day of work in we could have got a ton of gameplay in on top of the systems we did manage to get working. Thanks for checking it out!