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You're Grounded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #39 | 2.121 | 3.000 |
Enjoyment - How much you enjoyed playing this game. | #40 | 1.591 | 2.250 |
Overall | #40 | 1.591 | 2.250 |
Use of Theme - How well the game incorporated the given theme. | #41 | 1.414 | 2.000 |
Presentation - How well executed the game is. | #41 | 1.237 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
BNG VR Interaction Framework
What was your favorite part of this jam?
Solving some technical VR/physics hurdles
What was the hardest part of this jam for you?
Getting multiple scales to work correctly
What resources/tutorials do you wish you had when making this game?
Better docs on Netcode for GameObjects, the various VR rigs/setup
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Comments
Cool vibe...creeped me out a little reminded me of being grounded but reminded me too I would just play with my stuff on the down low and be fine with it lol. cool concept I also ran out of time and Have no game play in my game. what a cool way to learn though cool level. I look forward to playing future entries.
I couldn't do anything in the game. I could walk around but none of the objects had colliders on them so I walked through everything. :(
Looked like a really good start with some great atmosphere too! Would have loved to see what kind of gameplay you had in mind.
Hey kokutouchichi, thanks for the feedback! Yeah, this was definitely a time issue + too much technical work haha. We had a great physically based control scheme for the planes in VR (you can fly the plane around with the right controller A button using Quest controls, but I'm not sure what the binding would be for other controllers... you can use the F key on the keyboard too) but we ran into issues getting it to work at small scales (since you're tiny in the plane); unfortunately we can't just scale up the environment either due to the entire multiplayer interaction framework we got working in there too that never got any gameplay added! (Whoops...). Most of the team only got about 20 hours to work on the jam over the weekend unfortunately, being able to get another full day of work in we could have got a ton of gameplay in on top of the systems we did manage to get working. Thanks for checking it out!