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Bb Mods

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A member registered 41 days ago · View creator page →

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Yep, it is on the list add with the first update. I have not started the update yet as I am working on another project and I am trying to hold off on updates until it is on Modhub.

that is the plan but I am probably going to wait a little bit before I start working on that update.

Update is up, check it out!

They are almost done, it turned into a much bigger update that I thought lol. Going from 4 decals up to 24 now plus an additional no decal option (so 25 configurations to set up). I also ended up reworking all the originals with some additional brushed metal textures and metal textured "3D" emblems.

I am hoping to get it posted later today. 😁

I have not heard of anyone having this issue.

Can you describe the problem a little more? Are shop items "spawning" into the shop and sort of bounce around and sit all weird?

I had this issue a while back (before I even started working on this mod), I cant recall which mod was causing it but if you send me your log file I can maybe help figure it out.

Shoot me a message on Discord (username bbdude) and I will try and figure out if it's a conflict or an issue on my end 🙂

I just took a quick look at some of the needed XMLs (I don't have time to test it right now) but it looks like it would be doable but you would need modded versions of the cutter heads specific for the added crops as well as modded version of the combines in order to accept the new crops into the hopper.

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Enjoy, it's a fun little machine! It took a few more days than I planned to finish up but now I am starting to work on more brands/decals for the Probale 😉

Glad you like it! I was torn on doing a SPB (I left the ZR5 out of my Round Balers Plus pack because it isn't very popular) but I had a eureka moment with the 3 point and poplar/cotton and I think it turned out pretty sweet!

😆 no worries, just wanted to make sure I was not loosing my mind haha.

I have never seen this option, do you know how it works?

I have spent a good but of time in the JD C441R and the general baler XML documentation and have not seen anything about this.

Do you have the Round Baler Extension mod installed? Turning the wrapper off was added to that in v1.1.0.0 using scripts.

I am working on a Lizard self-propelled baler based on the ZR5 basegame, similar treatment I have done to the other balers plus some extra goodies I am still working out.

ah yes the New Holland gold is so nice, I forgot it in the initial Round Balers Plus launch and added with the second beta.

I am working on another project right now but I am hoping to finish that up in a couple days to share here, by then the round balers will hopefully be fully released to Modhub and I have an update for that already, then I was planning on doing more brands and decals for the Probale 🙂

more brand decals is on my current list of updates I will probably do. What brands specifically were you interested in that wouldn't be able to be on console?

yeah, I was on the fence on doing this but I might add it since someone asked 😆. I wasn't too big of fan on how it was set up in the FS22 Quickbale mod (a bar/line of light) but I liked the way the Colossus pack showed its wide pickups (I think it was Colossus, it has just a marker at the outer edge of the pick up zone)

You know....I was thinking I was missing something I wanted to add to those lol

Yes, I will add the 5x 180cm (185cm) bales to the Round Balers Plus pack, maybe tonight but worst case over the weekend for sure. 🙂

To my knowledge, this is not possible without additional scripts which I am avoiding to keep it console compatible.

You either need a separate baler (if you wanted to use the ProBale because of the continuous baling/pre chamber, I recently updated my Round Balers Plus pack to include prechambers) or you can unwrap the bales as soon as the come off the baler (before you sleep and they ferment into silage)

Yeah, that's been my go to on my farm since I started working on it a few weeks ago. Cant go wrong with a bale wrapper combo lol.

The base game mechanics do have a threshold, I'm pretty sure at 72%, if you start baling a new fill type the bale should still pop out as the original fill.

I will go ahead and start adding the Unload Early options once I finish up the mod I am working on. Might be able to get it updated tomorrow 🙂.

At the moment, it does not support "Unload Early", however it is on my list of things to add with the first full update.

With this pack, all the balers function the same as the base game just a little faster and the custom bale capacities.

My other baler mod (Lizard ProBale), I got more into the special options like additional bale sizes, custom pickup widths and early unload.

Let me know what you think! This is my first mod :) I submitted it to MH on Dec 2nd but it is still pending so I figured I would post here too for people to start playing with. I am 99% the current version will be rejected (no German translations) so I already have an "update" waiting with translations.

It uses its own bale.xml files (I also have some additional mods that are pending with MH I plan to post here that have the same capacities).