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BDStudios

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A member registered 39 days ago · View creator page →

Creator of

Recent community posts

image.png I also managed to do this lol

Really cool game and the interactive nature of the game was super awesome and am a big fan of having terminals in games. The game did feel a bit weird to move around in, ignoring the camera not much you can do about that for web my game has the same issue. The relaxation room was a nice touch aswell reminded of me of Mouth washing in that regard.

The nonlinear level design was super cool and the idea of upgrading the character is pretty cool too. I would suggest indicating to the player somehow that the slimes can’t be jumped on like in Mario, maybe adding some spikes to them.

Really loved the visual style and parts reminded me of Cruelty squad with the 90s internet aesthetic, however, I did get soft locked and the camera moving became really jarring.

You have to ground jump and ground pound to gain more height.

Deserves to win Game of the Year a true sim game that “normal” people simply cannot comprehend.

Hey thanks, also I love these textures you’re a life saver for many an indie dev.

Hey, will we get a .zip version with the same naming for this. I really enjoy using this texture pack, and it would just be a nice touch but no worry if this has been discontinued.

That’s really sick I’m going to have to mess around with that effect. (:

Hey, the webport seems to be bugged.

Gameplay managed to be really engaging, my best score is 67860.

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The art style is really polished for the short amount of time.

Thanks, I’m eternally grateful that I had 2 amazingly talented people working on it.

I absolutely love this one reminds me of the original fallout games. Amazed at the visual style and would love to know how the crt filter works.

The version you played was bugged you should try it out again I fixed up the bug that was making it so you couldn’t clean the debris. Preferably the windows version since it’s more stable.

Really cool style!

A few day project that was orginally ment to be 3 hours long but blew past that time. This is the first time I’ve seriously worked with other people and was a great experience. I plan on doing some minor refactoring then I’ll open source it, for anyone interested in viewing how the game works. https://bdstudios.itch.io/window-wiping