It's been so much fun watching you work away at this recently and the end result is an absolute joy! I love all the little bits of dialogue before each flag and you've done such an amazing job of capturing so many different ways of expressing gender and sexuality's in a short amount of time!
Beahives
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With voting coming to a close, it'd mean a lot now more than ever if anyone could try out and review Rockbreaker!
For anyone who hasn't tried it, Rockbreaker is a procedurally generated roguelite which takes platformer games and makes it turn-based!
My team and I put SO much work into it, and we'd really appreciate anyone who gives it a shot! We've got so much post-jam content planned, so if you're looking for a game that's going to be expanded upon in the future, please consider giving it a go!
Honestly, as fun as this game's concept is, I had way too many issues getting it to work. It caused my entire browser to crash a few times and, once I actually managed to get in, I wasn't able to see any of the friends I was playing with (though they were able to see me, at least). While it's impressive that you've managed to create a multiplayer game in such a short time, I'm afraid it just wouldn't work for me, no matter how much I tried to get it to.
Some really neat concepts in this game, I especially loved the idea of having randomised level modifiers! One glaring issue for me at least was the sound effects for the cannon-thingies, having all of them play a sound effect every time regardless of if they're on-screen or not got a little distracting. If you plan on updating the game further, it might be a good idea to make sure that they only make noise if the player is within a certain radius of them!
Gonna check yours out now, here's my team's game! It's a challenging (and hopefully fun) little procudrally generated roguelite where you play as a dwarf lady digging her way underground!
https://itch.io/jam/yogscast-game-jam-2020/rate/845485
A super well-made game, you did such a great job at reating an eerie and unsettling atmosphere! As for what could be improved, perhaps having some form of ammo count somewhere? Though this is only a slight issue I suppose as it does add to the tense nature of the game not knowing how much ammo is left. At least some form of indication as to how much you have at the start of the game would be nice, as from what I can tell the only way to find out is by refilling at the first ammo box, which it's possible to not even have the ammo to get to assuming the person guarding it turns out to be a monster. I did also run into a bug where one of the innocents seemed to just not move when a monster was walking towards me, meaning I had to wait for the monster to walk past it before I could shoot.
Spelunky was a bit of an inspiration behind it hehe! There is also a shop if you get far enough into the cave, you'll fall down into a little area where you have a choice of three items to purchase using the gems you get for killing enemies!
Also, we're totally planning on developing the game further and fleshing it out into a full roguelike experience, we had so much fun working on the game so it's super exciting to be continuing with it and adding more items, cave types and enemies!
This was definitely a fun entry to play through, I'm a huge fan of Phoenix Wright and you did a great job capturing the gameplay style! I think the main issue for me was that the sort of slapping noise that plays every time you advance the text got annoying pretty quickly, so I did have to play with sound off for the most part. Also, while I know it's obvious to anyone who's played it, I feel it'd be important that you point out somewhere that the character artwork is traced over existing Phoenix Wright art, just to be safe! Aside from that it was a really well made game with great writing!
https://itch.io/jam/yogscast-game-jam-2020/rate/845485
Here's the game our team worked on!
This game is so much fun to play, and is incredibly well-made considering the time limit! I think the only complaint that really comes to mind would be that it can feel a little hard to control at times, I often found myself getting stuck on rocks or just missing a ship after what felt like I should've hit it. Other than that though the game is really good!
Had a lot of fun figuring out the different combinations and while there wasn't a ton of depth it was still really enjoyable! The only complaint I really have is that it feels like Ben showed up a little too often, though other than that it was great!
(Also, a side note, I loved the layout and design for the web page so much)
A post-jam update is now available! It's mostly a couple bug fixes, but the changelog can be read here:
https://goobea.itch.io/rockbreaker/devlog/202408/post-jam-bugfix-update
As well-made as it is, it really doesn't seem linked to the theme at all. I don't really think just having the letters spell out the word surprise is really enough to consider it an actual use of the theme, personally. Other than that though, it's an incredibly well made recreation of Super Hexagon's gameplay style!
I'll be honest, there's a LOT of submissions to this jam and as much as I'd like to try all of them, I don't think I've got time for that! So, please use this thread to give me an idea of which ones to check out first!
It'd mean a lot if you could return the favour, here's the game my team and I made!
I would honestly be surprised if this game doesn't win. It's absolutely incredible and everyone involved did such a fantastic job! Everything from the soundtrack to the sprites to even just the way the game controls all feel amazing. Despite all of this though, there are a few critiques I'd like to share!
While the game definitely features a "crafting" system, it doesn't really feel like it. It feels more like a "collect X amount of points to finish the stage" than "craft a certain item to finish the stage", though I understand that due to time constraints having much more than that would be difficult.
Second, I don't exactly feel the Alien theme was utilised very well, as the "villain" of the game essentially just mentions offhandedly that they're an alien, which almost feels like it was thrown in just to fit the theme. This may be a very minor nitpick, though it's something I noticed nonetheless.
Finally, and this one I'm aware has already been mentioned a lot, it feels as though a lot of damage (especially during the boss fight segment) is unavoidable, which can definitely be frustrating to play. This didn't happen too often when I played, though when it does it's extremely annoying. That said, it's not really something I can think of any immediate fix for, due to the randomness of the bullets.
Once again though, the game is incredible despite these rather minor drawbacks. If anyone is reading this comment who hasn't given the game a try yet, I can't recommend it enough.
And for the dev team, congrats on winning in advance, because I don't think it's possible to top this. I'd love to see this become a full game some day!
despite my game being nowhere near as polished or as long as I wanted it to be I'm still pretty proud of it! This has been a really fun learning experience as to what my limits are when it comes to creating stuff on a limited schedule.
Though I'm mostly just glad I can finally get some sleep now that it's done hehe