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A jam submission

Doom DungeonsView game page

Submitted by Nexus, Doubts, JosyVoyance, martenzo8 — 2 minutes, 13 seconds before the deadline
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Doom Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Vote on your favourite game!#533.0183.018

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

a nice base gameplay, reminds me of multiplayer flash games of old.

Would love to see this fleshed out more

Developer

We already are working on some updates for post-jam release.

Submitted

Great game.

Submitted

Honestly, as fun as this game's concept is, I had way too many issues getting it to work. It caused my entire browser to crash a few times and, once I actually managed to get in, I wasn't able to see any of the friends I was playing with (though they were able to see me, at least). While it's impressive that you've managed to create a multiplayer game in such a short time, I'm afraid it just wouldn't work for me, no matter how much I tried to get it to.

Developer

yea, unfortunately, due to inefficiencies in the net-code (fixed now in an unreleased version), if you have a slightly unstable connection, it will cause all sorts of problems. We also are working on setting up servers in more locations, but if you have a weak wifi signal, or try to play over 4g, it just simply doesn’t work right now.

Submitted

I think the trouble with making multiplayer games for these things is that it's very difficult to find other people to play them with. It's an impressive thing to make anyway. I notice the enemy graphics looked like placeholders too. I'd say with a post-jam update this would be great fun.

Developer

Yea, getting a bunch of people playing at once is tricky. Just getting the name out there will be the main goal at some point.

Indeed they are placeholders. We have graphics ready to go, along with both stability updates, and improved netcode, so as soon as we are allowed to, we will have a post-jam update ready to go!

Thanks for the comments.

Submitted

Pretty cool game, some spell variety and sound would've been nice but guessing the main focus was on the multiplayer aspect. Well done anyways :)

Developer

Multiplayer was the first focus, but we already have a few weapons ready to add after the jam is over.

Thanks! We had fun making it.

Submitted

The servers were empty and i couldn't seem to join any. liked the idea behind the game will try again tomoz

Developer(+1)

The game servers are sensitive to lag, due to how it was constructed. We’re already working on a patch, but cant release it till after the jam voting.

Submitted

I'm in Australia so makes sense haha, look forward to checking it out :)

Submitted

Cool, fun game.  I tried the hardcore server thing, nobody is on atm, and after I got 1 win it seemed to break, or get very laggy. I couldn't shoot anymore and the enemies were all glitching out. Aside from that, it seems like it would be pretty fun multiplayer, good job!

Developer

yea… the servers can be a bit weird. We have a fix in the works, but can’t release it till after the jam. As for the empty servers… we have some events and ideas planned, but nothing more till after the voting period.

Submitted

This game is well made only problem is that my magic spells are damaging me

Submitted

I like the fireball damage and area multiplier, but eventually I ended up engulfed in my own fireball. Oops. Cool that you made this multiplayer, well done :)

Developer(+1)

There’s actually a server-side switch for that. The hardcore server has that disable, if you wanna try it.

Submitted

I like the idea and very good use of godot however it lacks of polishing, continue it! and impressive you've make a multiplayer game during a gamejam! 

Submitted

This was quite fun, I desperately wanted to get the damage multiplier as high as possible to see how large the fireball could get. Sadly it looks like it also damages the player.

Submitted

Had a lot of fun, I think this game could easily be expanded on. My only issue is that there wasn't more! Also that you seem to hurt yourself once your fireball gets big enough, even if you back off right away. 

Developer(+1)

Definitely more coming after the jam. Keep an eye out here in the near future.

Submitted

Couldn't seem to join a server in the downloadable version, HTML version worked but was a bit laggy. I think my ping is too high/distance is too far to give it a fair test. That said, from what I played it seemed pretty fun and it's an incredible technical achievement. I enjoyed seeing how many enemies I could get to chase me :D

Developer

Sorry about that. We’re still working on getting new servers up, so you might try again tomorrow? We’ll see what we can do.

Fun gameplay that's what it's all about!

Developer

Right?!

Submitted

Really impressive that you managed to make a fully multiplayer game in this time! Would love to know how to do that in Godot. The engine looks really cool from what I've seen. Good game, messed about with a few of my friends on it for a while. Only thing I'd say is that when the magic multiplier gets to high it's hard to avoid your own spells but other than that I had great fun :)

Developer

Thanks! The lobby engine is custom built using Nodejs and some HTTP calls, and all the multiplayer is just Godot MultiplayerAPI.

The magic multiplier was always ment to be a bit of a trade off. More power is good, but too much and it bites back. We’re still thinking on how to better ballance that.

Submitted

I can't seem to join a server from the lobby menu.  I've tried clicking on the server icon and pressing random buttons, and the refresh didn't help.  Is there a specific button I should be pressing?

Developer

should be fixed now. sorry about that

Submitted

That was quick!  The game appears to be working now :)

Submitted

Wow, I'm impressed that you were able to put such a large multiplayer framework together in the jam window!  Seeing the other players was a nice touch, although it would be nice if there was a bit more interaction to give purpose to the multiplayer elements.  The gameplay also felt good and was easy to learn.  In particular, the damage multiplier made the game interesting by providing a sort of high-risk high-reward opportunity for players to increase their power by fighting the minions.  The main issue I noticed is that the rounds mostly devloved into a race to the werewolf, which made the other gameplay elements pointless.  You could solve this pretty easily by adding something like doors that require a certain damage multiplier to get through or by having the werewolf spawn in random locations.  Overall, this is a neat idea, and it has a lot of potential if you ever choose to expand on it.  Great job!

(+1)

it wasent that bad .... for some reason i kept dying even when the monsters dint hit me or when i was a bit further from them

Developer

Probably because of the way our server was set up. Thanks for the feedback Cracking! <3

love it nina

❤️ kitty

Submitted

Things I liked:

First of all you made a god damn MMO. Props to you for doing that, I couldn't even begin to imagine how much work that would require out of someone. Once I figured out what I was doing and got into the game, everything felt fluid. Combat was simple and easy to understand but required also a decent amount of understanding to perform effectively.


Things that could be better:

The first time I tried playing everything was janke. It fixed itself on the second go through but the first time I couldn't attack and the movement and maps were all messed up. Afterword's it worked better. The combat has a fun increase gain but once you gain a few kills even if you stand still you still hurt yourself as your fireball just gets too big. In addition, despite being multiplayer, there really isn't any reason for it to be multiplayer. Some mechanic or reason why greatly improve it I imagine.

Overall, a real technical feat to be happy with!

Developer

Thanks for playing it! We actually are discussing loops and reasons for having the MMO aspect in it. This is a really good chance for us to learn new stuff and we took it. Glad you at least somewhat enjoyed it! I gotta play yours now haha. Thanks for the critical feedback.