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bearror

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A member registered Feb 15, 2021

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(1 edit)

Right- Expect an email with a title of "CHUNKY Mappings". :)

Howdy! Thanks for the quick reply.

I hope you don't mind, but I took the liberty of creating a proposal for the character mappings, along with some spacing & path cleanup. I tried to make sure to preserve all of the font meta data with regards to the author, license, and such. Here's a link to a demo - I don't think you can extract the font files from it, but I'd be happy to send them over if you have some preferred private channel for that. (My intent here isn't to publicly distribute a bootleg!)

I thought to map the initial 256 characters to extended ASCII as is done in the FROGBLOCK font. From there the remaining 112 characters were mapped to the first free Unicode block "Latin Extended-A". Not sure if that's the best approach, but it seems reasonable IMO. All of the mappings are...

 ☺☻♥♦♣♠•◘○◙♂♀♪♫☼
►◄↕‼¶§▬↨↑↓→←∟↔▲▼
 !"#$%&'()*+,-./
0123456789:;<=>?
@ABCDEFGHIJKLMNO
PQRSTUVWXYZ[\]^_
`abcdefghijklmno
pqrstuvwxyz{|}~⌂
ÇüéâäàåçêëèïîìÄÅ
ÉæÆôöòûùÿÖÜ¢£¥₧ƒ
áíóúñѪº¿⌐¬½¼¡«»
░▒▓│┤╡╢╖╕╣║╗╝╜╛┐
└┴┬├─┼╞╟╚╔╩╦╠═╬╧
╨╤╥╙╘╒╓╫╪┘┌█▄▌▐▀
αßΓπΣσµτΦΘΩδ∞φε∩
≡±≥≤⌠⌡÷≈°∙·√ⁿ²■□
ĀāĂ㥹ĆćĈĉĊċČčĎď
ĐđĒēĔĕĖėĘęĚěĜĝĞğ
ĠġĢģĤĥĦħĨĩĪīĬĭĮį
İıIJijĴĵĶķĸĹĺĻļĽľĿ
ŀŁłŃńŅņŇňʼnŊŋŌōŎŏ
ŐőŒœŔŕŖŗŘřŚśŜŝŞş
ŠšŢţŤťŦŧŨũŪūŬŭŮů

If you're interested in the process I used, it's really quite crude and manual - but gets pretty good results.

  1. Map the image to the characters with https://yal.cc/r/20/pixelfont/
  2. Edit the font settings with https://www.glyphrstudio.com, making sure to preview the font.

My hoarding habits are mostly just that I really dig the aesthetic. Even on a broader scale, mediums that have strict restrictions are very interesting to me. As someone who deals with quite a bit of sprawling and ugly (socio-technical) systems at my day job, it's refreshing to see something small, simple, and elegant. Makes it fun to start making, you know? In contrast, something like regular pixel art kind of stresses me out whenever I try, given that the increased freedom makes "good" an ever smaller target.

So far, it's been small demos I've made as a hobby and then promptly dropped, like experiments for a 3D textmode game (based entirely on CSS transformations) akin to Tactics Ogre back in 2018, and a textmode UI for a FamiTracker browser port I wrote around the same time. Next, I'd like to start illustrating and adding diagrams to my notes on systems—perhaps those'll end up becoming public some time? I'm sure I'd have a thousand things I'd like to do with each font if I found the time and energy, but honestly, I'm quite happy by just participating as a supporter :)

(1 edit)

Awesome~ I think you've made the right call with the mappings following ASCII, it's definitely a lot easier to work with when not being able to see the actual rendered output, compared to using the Private Use Areas with a bunch of s — and trying to match glyphs would be a tall task too, not to mention resulting in rather scattered mappings. Keep on making cool stuff, it's always great to see!

I'm sure this isn't the place for the discussion, but feel free to ping me if Batfeula has trouble with the mappings on CHUNKY, what with the character widths and such being a little off currently on the TTF. (Although given how clean FROGBLOCK is, I'm sure you'll manage just fine :D)

Oh, and actually, after looking at the font itself, would it be possible to have the graphical characters be mapped? There's also some variance in the size of glyphs at the moment. To illustrate, here's a screenshot of me using the TTF to render the characters mapped in FROGBLOCK:

If you'd like, I can help with the font. It's an awesome character set, and it'd be nice to have a robust font to utilize it directly.

Phenomenal work, especially on the many lil' creatures & objects, congrats!

The license looks similar to the one used in Polyducks' FROGBLOCK, so I'll ask the question here too: Is it alright to convert the TTF font file to other formats?

I'd be particularly interested in WOFF and WOFF2 conversions, since that'd reduce the size of the font by quite a bit (~an order of magnitude). Of course, it'd be even better if you could include the other formats as official downloads! Including the three formats (TTF, WOFF, WOFF2) should be a pretty happy medium for web usage.

Thanks for your hard work once more, the font is great — and perhaps small enough for me to finally get started illustrating my notes :)

Appreciate the detailed license, but there's one thing I'd like to clarify: Is it alright to convert the TTF font file to other formats? I'd be particularly interested in WOFF and WOFF2 conversions, since that'd reduce the size of the font by quite a bit (~an order of magnitude). Of course, it'd be even better if you could include the other formats as official downloads! Including the three formats (TTF, WOFF, WOFF2) should be a pretty happy medium for web usage.

(2 edits)

Sure thing, and thanks again for the excellent font!

For some additional context: The problem is that the glyph can't be input individually given that it is mapped to a combining character. And, when combined with another character, it is placed above it like thisͯ or this̽. See the "Block" and "Combining Class" in https://www.compart.com/en/unicode/U+036F, for example.

Mapping the glyph to any printable character that can be input individually would solve the problem. If I may suggest, the Multiplication Sign (U+00D7) "×" from the Latin-1 Supplement -block could be a good option.

Here's my exact test case: https://codepen.io/bearror/pen/b6f7292ecdbf35cf8bc192cdca4c1649

Great work! One bit of feedback on the TTF, though. The glyph for the "X-button" uses Combining Latin Small Letter X (U+036F). The combinator makes it pretty tough to use. E.g. it combines in the mappings like this: ßͯ