Oh my gosh, I am absolutely thrilled to hear this! I think I would definitely be interested! Can we discuss via discord? My user is eggbert#7643, or if not there then email me at ethangordonpearson@gmail.com. Looking forward to hearing from you!
bearson
Creator of
Recent community posts
I'm so surprised but I love your game so much! I didn't think it would be bad at all (your post in the thread were always about such cool and intricate feature), but It did like a game that I wouldn't be interested in. However, after playing it for a while, BOY WAS I WRONG. The energy is so exciting and infectious that its hard not to get into it. I was doubtful about the characters specifically, but now that I'm using the characters within the context of battle, I really like these dudes! They look great and have so much personality with such cool abilities. I love your artstyle so much and I find your decisions so inspiring. I just wanted to mention a few things I took note of when playing ...
When using Bio Seeker, the enemy's health should jump out a little more. With the movement and colours on the screen, it's hard to initially notice that information when it pops up.
When selecting the skill you want to use, it's not super clear that you have more than 4 skills. The scroll bar doesn't really draw any attention to itself. Maybe make that look more clear or make the menu 4x2.
I'm not really sure why but Headshot was doing more than Avicenna Beam for me. The descriptions felt a little misleading in terms of their damage they did but then again, I have no grasp on the mechanics of the game yet and whether its the enemy's defences that are causing their misleading nature, I don't know. Just felt I should mention it.
I also experienced a glitch when Sparta had more than 4 statuses on her at once. It would flicker between displaying just the first 4 and then just the 5th every frame. Maybe they could queue across the bottom too.
I think I'll leave it at that, I've already talked your ear off. Overall, your game was stunning! I really loved playing this and it felt so snappy and high-energy the whole time. Jean is my favourite character. Keep up this brilliant work!
Thank you so much for taking the time to play my game and leave such a nice comment!
The AI is unique for each of the enemies. My plan is to add more and mor nuances for each of them too, developing specific strategies they'll used based on their story. I have a lot of ideas that I'm still working on. Stay Tuned!
I love the UI but it doesn't seem yet to function as a game (as I'm sure you're aware of). I wasn't really able to walk around that well and the ogre enemy just pushed me off the screen. There were also a swarm of bees AoE that I didn't really understand why it was occurring. I like the various menu windows and they feel like a super practical and well designed framework to a potential great game. Keep up the good work, I'm super excited to see whats coming up next!