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I'm so surprised but I love your game so much! I didn't think it would be bad at all (your post in the thread were always about such cool and intricate feature), but It did like a game that I wouldn't be interested in. However, after playing it for a while, BOY WAS I WRONG. The energy is so exciting and infectious that its hard not to get into it. I was doubtful about the characters specifically, but now that I'm using the characters within the context of battle, I really like these dudes! They look great and have so much personality with such cool abilities. I love your artstyle so much and I find your decisions so inspiring. I just wanted to mention a few things I took note of when playing ...

 When using Bio Seeker, the enemy's health should jump out a little more. With the movement and colours on the screen, it's hard to initially notice that information when it pops up. 

When selecting the skill you want to use, it's not super clear that you have more than 4 skills. The scroll bar doesn't really draw any attention to itself. Maybe make that look more clear or make the menu 4x2.

I'm not really sure why but Headshot was doing more than Avicenna Beam for me. The descriptions felt a little misleading in terms of their damage they did but then again, I have no grasp on the mechanics of the game yet and whether its the enemy's defences that are causing their misleading nature, I don't know. Just felt I should mention it.

I also experienced a glitch when Sparta had more than 4 statuses on her at once. It would flicker between displaying just the first 4 and then just the 5th every frame. Maybe they could queue across the bottom too.

I think I'll leave it at that, I've already talked your ear off. Overall, your game was stunning! I really loved playing this  and it felt so snappy and high-energy the whole time. Jean is my favourite character. Keep up this brilliant work!

(+1)

First of all, thanks so much for such incredible feedback. Waking up to this has really made my day. I'm glad you like the characters, art style, and found it fun to play. I always feel weird posting progress in the threads because the game is mostly UI.

I wonder if I can change the appearance of the scroll bar to indicate you have more skills below, or have an arrow that appears in the top/bottom right corner when there are further possibilities. What do you mean by 4x2 though?

I'll try to think of ways to make the Bio Seeker health peek stand out. Whether it be some change to the panel or an additional animation in the screen center. For skills to do their max damage, you have to be at the proper OT limit for that skill. Avicenna Beam's is 40 while Headshot's is 3, so it takes a while for ABeam to do max damage. You can pass OT with Isaac's Believe and distribute OT with Jean's Self-Care, so that can help mitigate the waiting. Each enemy does have their own weaknesses/resistances to Bash/Slash/Magnet/Digital/Nano, but it doesn't show up in the Bestiary yet. Generally  a full powered ABeam will do a lot of damage(10k-20k) if it's been charged up.

I'll fix that status glitch. What it should be doing is displaying 4 at once, but rotating through them slowly to show every status a character has when it exceeds 4.

Jean is my favorite too! I'm glad you like her. Thank you again for playing and taking the time to leave such a large comment.