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beatmakerofficial

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A member registered Nov 28, 2022 · View creator page →

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Thanks for playing :D we wanted to make it hard, hence having multiple minigames, and you have to have quick reaction time. I'm not going to change the timer, because it's meant to be the biggest challenge of the game, but I will take your advice about making them look different. Definitely gonna fix that in the full version. I'll also have an upgrade (the full version's going to have a shop where you can sell your fish and buy better gear) to be able to choose a specific minigame and only get that one (but it will be harder than it normally is). I'll make sure to add a crank buffer after the minigame finishes, too.

actually sry I already got one :(

.........

alr thanks email me at beatmakerofficial0@gmail.com

PlayJam 4 community · Created a new topic Artist please?

I'm a dev, and I have a clear idea of what I want to make, but I need someone to make art for the game, because I'm really bad at it. If anyone here would like to help, that would be awesome!

its hard lol

I'm planning to make an endless runner

hopefully my submission won't be terrible now

That's all I have to say. I don't think that lootlocker is going to make a playdate port.

Yeah I figured it out, but I didn't like pulp so I eventually just created a completely different game in Lua. It's not the best, but I suck at making games and have never used lua, so I think it's pretty good for my standards :D

Do you know how to make tiles move on crank? I've tried some tutorials but none have worked in my tests :( I'm trying to make it so that you're actually controlling the player on the title screen, and the title text is blocking the exit, with a gear next to it. You undock the crank, and the screen shakes, and then cranking spins the gear and moves the text so you can start the game. I can't figure out how to do it though D: