Very fun concept! Lots you could do with this. I expected to be able to dive deeper, but with the small circle of light it didn't really matter because so much of the screen was a mystery!
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Il(Lure)mination (Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.667 | 3.667 |
Bonus-Points (for accessibility, theme usage and being outstanding) | #2 | 3.333 | 3.333 |
Overall | #5 | 3.111 | 3.111 |
Originality | #11 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Let me start by saying the graphics were excellent! I enjoyed playing this. I struggled at times to recognize what exactly I was supposed to be prioritizing - finding more valuable fish seemingly at random, or catching everything as quick as possible. I was playtesting in the simulator and found that sometimes the fish required pressing A or Cranking to catch which was frustrating. I had expected it to be a high score chasing arcade style game and it felt a bit more like playing bop it where I would drop fish by doing the wrong thing in my haste. A small visual queue/delineation of certain fish are certain mini games would go a long ways to helping. If I knew that certain fish always required the crank, that would be me improving at the game and also having a better chance of catching them. I hope to see it get further refined and the ocean much much bigger!
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