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Beed28

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A member registered Jun 13, 2020 · View creator page →

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As a huge fan of PowerWash Simulator, I’ve been loving this demo for a while now and I often replay it occasionally now and then, enjoying watching it evolve over the months. :D

One suggestion I have, unless it’s already in and I haven’t found it; a button to toggle the washer on or off instead of holding down the mouse button? Kind of like how PowerWash Simulator has it on the right mouse button. Would be very handy to have.

Can’t wait for the rest of the games to be finished!

Two suggestions I have after a quick play through:

  • Hitting the Robot Masters with the fully charged Power Adapter should push them back slightly, like in MM6.
  • One thing I would love to see added is the Energy Balancer, especially if you play with a full loadout, to save time from manually switching to each weapon.

Fun game, managed to make it to wave 29. I really love the bouncy and rippling effects of the ground itself!

Might need to be a bit more specific? Are you talking about the open file window when you hit ‘Start’ on the title screen? If so, you need to select any audio file to actually begin. If you cancel it you’ll stay on the title screen.

Or, if you’re hitting ‘Start’ on the title screen and it’s loading something without the open file window then that’s definitely not supposed to happen.

Last thing I can think of that is happening is that Spectrum Valley is being loaded with something appended on the command-line, which boots the game in Quick Start mode; but in that case it will skip both the disclaimer and title screen without having to press space.

Thanks for the review!

Wonderful to hear that! Thank you!

Heya! I’ve released a new version of the game that now incorporates a new rippling effect to the terrain on certain beats.

Tell me what you think!

That was a fun review! Thank you for playing!

Thank you!

Super bouncy track!! I hope you enjoyed playing!

Cool! Thank you!

Thanks for the feedback!

Thank you!

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Hmm, it might be because FMOD only supports the vorbis format for ogg files, I think? I’ll look into it further.

EDIT: No, it doesn’t seem like Ogg Opus is supported with FMOD. Looking on Wikipedia, the supported formats only list Ogg Vorbis. Sorry about that!

Thanks for the feedback! I mainly intended to make this game as a little fun way to interact with your music library instead of being outright rhythm based. I’ll see what I might do with the ground’s movement when I get around to updating the game; I might make the waves speed up briefly when a beat hits?

Finally publishing my first game on here. It’s a fairly simple 2D exploration game crossed with a music visualizer. Play as either a boy or girl character, both with customisable palettes, load up an audio file, and then hike across literal rolling hills as the world moves and reacts dynamically to the song. Oh yeah, and you can collect coins and food items for fun.

Get the game here: https://beed28.itch.io/spectrum-valley

As someone who loves bouncy worlds, the game was a lot of fun to jump in, especially the epilogue. Halloween was also the perfect day to play this game too!

No problem at all, and thanks for the quick fix! I can't wait to see what you have in store for later on.

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Heya, it's me again! There seems to be a problem with YouTube integration not working all of a sudden, since early Friday morning. Whenever I try to search for videos now, it just gets stuck on "Loading..." without giving any results. I'm not actually sure if this is just me, or if it's something they've changed on their end. It's also affecting an older version of Stereo Driver I've kept around, back from mid July.



Also, the latest version seems to have a problem with importing local audio files? Whenever I try to import an audio file of any kind, the game freezes up on "Importing...". In the aforementioned older version, local files do import correctly (though files that are longer than 5 minutes seems to freeze the game).

(On a more positive note, I'm loving the huge mountainous terrain for the forest biome now! It's so fun to just drive and watch with everything bouncing up and down, ha ha!)

This just became my favourite music visualizer game. Whereas most other games like this just restricted you to a track at a fixed pace, this games gives you complete freedom to drive around, and the fluid movements of the whole landscape makes it even more fun. :D I have a few suggestions though:

- An option to turn off the random biome shuffling and have a key button cycle it? I love driving in the forest and meadow biomes.
- Have bigger ground movements launch you into the air?
- More biomes, maybe? A city or even a seabed would be fun.