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Ben5891

13
Posts
A member registered Jun 15, 2020

Recent community posts

Hope to see more in future updates :D

Here you are :)

The concept is good.

The game become more interesting as you specialized in one of the 3 skill paths.

I hope to see more in your future updates :)

Some QoL suggestions :

  • A way to see what skills you have and on which hand they will trigger.
  • Some insight on how skills are evolved versions of previous ones, like shield bash level 1, level 2, etc.
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That's a good start for a more fleshed out game! Nice job for a 2 weeks jam.

After many runs, some potential QoL improvements that come to my mind:

-  Having the option to clear the board, putting all the tiles back into the inventory

- Right-clicking on a tile on the board to put it into the inventory

Focusing on heal or/and armour seems currently the easiest way to win.

Healing and armor strategy

The game is cool! It feels a bit like a puzzle instead of just only a deckbuilder right now, which is good in my opinion.

I hope you will add to it, as it's a good start :)

Some feedbacks:

- The first round is always strategically the same, with a reward of 6 ore.

- The mineshaft seams too strong, as it gives 10 ores and score for 1 energy, where even a big chuck of ore have a 5 for 1 ratio.

- Some cards are basically free to play while in your hand, like the helmet, the smeltery or the fruit bat, but maybe it's on purpose. They take an hand slots and cost 1 energy, but make you draw 1 and gain 2 energy, so you're in the same situation after playing them than before. They are just no brainier to get.

- And so, if you focus on those cards, the game become easy to beat.

Some ideas:

- Having various starter deck. Usually, deckbuilder have basic cards and one or two more specific.

- Adding trade-off for cards. For instance, reduce the cost of one resource card but increase the cost of an other. Or draw 3 cards then discard 2. Or increase a resource card value but increase is cost too. That way, the choice made will be more meaningful.

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Glad you asked :)

So, I was thinking of:

  • A way to control the tiles size. Maybe at a cost and surely as a punctual bonus, changing the next or the current tile to be 1, 2, 3 or 4 squares size.
  • Special big buildings, like a stadium, a mall, a place with a statue, a nuclear plant, a real estate complex, etc. Each with a specific power, like replacing an existing building by an other tiles, giving  bonus points for a building kind, giving the possibility to seeing the next building size while putting in place the current one, etc. They could be unlock with citizen demands as mini-missions, like build a 9 squares size contiguous park for a place, get a 100 points value shop for the mall, etc.
  • A better way to understand why my placements give me those points. Right now, there's many time I don't get why moving a tile just one square on the grid change the score so much.
  • And ideally, a deck building system, where you start with some basic buildings tiles, and get new ones to add to your deck each level you pass.

It's a higher difficulty run.

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Hey! What are you planning for the next update :D ?

Drop coins in it. Just drag and drop the coins on the fountain card.

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Haha, thank you :D

Playing 10 to 20 games per day since a week certainly help!

My latest high score is 2061 on level 11, if it could motivate you to beat it ;)


Thank you ! That was fast ;)

So I beat my previous score with 1990 now.

Currently, the best strategy seems to make a line of factories surrounded by shops. Factories are the only building (with the cafe I guess) that don't suffer penalties for being crowded, and they are the one with the greater bonus, as they give +3 points to each shop around. Placing a Factory double tile easily give me 100+ points, and the maximum I could achieve with one placement was 349 point.

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The game is very interesting.  I believe it needs some quality of life improvements (how's scoring happens, movement on the board, etc.) and some more content to expand the experience. But anyway, congrats!

My best score so far is 1976.

But I believe it made the game crashes when I finished the level 10, as the progression bar gone wild :D