The game is cool! It feels a bit like a puzzle instead of just only a deckbuilder right now, which is good in my opinion.
I hope you will add to it, as it's a good start :)
Some feedbacks:
- The first round is always strategically the same, with a reward of 6 ore.
- The mineshaft seams too strong, as it gives 10 ores and score for 1 energy, where even a big chuck of ore have a 5 for 1 ratio.
- Some cards are basically free to play while in your hand, like the helmet, the smeltery or the fruit bat, but maybe it's on purpose. They take an hand slots and cost 1 energy, but make you draw 1 and gain 2 energy, so you're in the same situation after playing them than before. They are just no brainier to get.
- And so, if you focus on those cards, the game become easy to beat.
Some ideas:
- Having various starter deck. Usually, deckbuilder have basic cards and one or two more specific.
- Adding trade-off for cards. For instance, reduce the cost of one resource card but increase the cost of an other. Or draw 3 cards then discard 2. Or increase a resource card value but increase is cost too. That way, the choice made will be more meaningful.