Thank you so much! We are happy to hear that you enjoyed the gameplay :)
benchi99
Creator of
Recent community posts
Thank you for playing our game! We're really happy to hear you like our game, despite all the defects and bugs. And thank you, our sound artist will be very happy to hear your enjoyment, we put a lot of effort on getting some nice and meaty sfx; and have a bit more interesting music depending on the situation :)
Thank you for giving our game a try, and thank you lots for your feedback! We're aware that there's little to no time to realize what the next sentence is, we thought to stop the hand in the air between sentences, so you can catch your breath and see where to place the keyboard next. This will be implemented in a post-jam build!
Thank you for your feedback! We were thinking on implementing a checkpoint system per words (and clear the previous mistakes), so whenever you lose you wouldn't have to restart the entire level from the beginning, making the act of losing less frustrating and punishing, but we couldn't implement it in the jam build in time, but it will be added in a future post-jam one alongside other needed updates. Im happy that despite that you were able to enjoy our game!
Thank you for your comment, I'm really happy to see you enjoyed our game!
As for the WebGL builds working on mobile, it was more a happy accident more than anything, we were kind of shocked to see that it worked rather well on phones (I personally tried with my Android device and everything was working well enough, and iOS didn't seem to have working audio out of the box). We do use a custom-made template for our games, that isn't anything special actually, it just strips out some things off the default Unity WebGL template (funnily enough, I forgot to remove the check for phones that says they're not supported, despite the game still loading in the background).
If you want to, give our WebGL template a chance, it is open source, you can get it here, and let me know if by any chance it helps. Other than this, we had a rather default WebGL build config, with the recommended compression method for the jam.
Thank you for playing our game! Your feedback is very important for us (and especially for me, since I was the one on the team who made the water level), and will be taken into account for future versions of the game! Unfortunately, we couldn't 100% tweak the physics of the rope for it to work the way we wanted (even swinging, although a bit less, but underwater), but as stated, is one of our top priorities to fix for a post-jam build.
Thanks for your feedback! Yeah unfortunately we couldn't quite tune up the physics to what we wanted, and will be addressed in future builds. That's Unity's built-in physics for you, I suppose. And yes, unfortunately we missed that spot on level one, will also be addressed in the future. Thank you for playing our game!
This is a super interesting concept!! It definetly has a lot of potential, but I found myself struggling a bit to change to different properties on time, maybe that could be tweaked so multiple keys in the keyboard could modify the different sliders and what not. But aside from that, this is great stuff!!
Woah, that is a lot of feedback, thank you so much!!! We're really happy to see you really enjoyed our game and are thankful for your suggestions, we will definitely take it into account for an upcoming post-jam version. We aim to polish the game more in the following months and add more content that we would've loved to include in the jam build but due to obvious time constraints, we could not.
I reiterate, your feedback means a lot and we will take it into account. Thank you!
Interesting concept! I unfortunately could not get past level 3 or 4 I don't recall properly but it is quite nice! Could've been good however to mention the controls of the game, I stayed a good chunk of time in the first level trying to figure out how to jump. Might be dumb, but I couldn't guess it after mashing my keyboard a bit. Still though, only a bit of polish would be required and this concept could become a nice game!
Thank you for your nice comment!
We're definetly going to work into actually making this a fully playable game, as polished and as fully working as it can be, so I definetly encourage you to have us in the back of your mind and be looking forward to a hotfix that addresses all the bugs.
But we're happy to hear that even with the bugs, that you liked it :)