Oh man, thanks so much for the focused feed back! Full version of the game is a ways off, it'll be developed from scratch. I'm so honored the cut scenes felt polished enough, I did em Sunday afternoon, well I did all the game structure Sunday. Saturday all I had was the game play for one room. I really like your thoughts on lighting tricks to bring out contrast and mood. Really valuable feed back, thank you so much!
Ben
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Holy cow, I love the game design here, it took me a minute to realize I could mine through the tiles but that's such an awesome idea for a dungeon crawler. It was like SteamWorld Dig meets Zelda. So bad ass. And your music was awesome I was bobbing my head. my biggest critique is that I couldn't tell if I was doing damage to the boss. Maybe if it blinked or something when it was hit. Other than that great job! I really hope you expand on this it could make a really cool game.
Loved the presentation on this one. All the sprite work had personality, the controls were real tight, the boss design was great! My favorite little touch was that your itch page was the same color as the frame of the game, it blended in some really cool ways and felt like the game was cut out of the website, cleverly done. My only suggestion would be that the boss, was super fun and challenging, but the challenge spike was high when compared to the rest of the game. I don't think the boss should be easier but perhaps some higher challenge leading up to it. That's a balance thing though which comes with more time with the game. Great job!
Nailed the GB look. I was a huge fan of Aliens and Resident Evil for the Gameboy Color. This brought back those feels. I'd love to see you expand on this! I read you finished this in a day as well, You did wonderfully with the time, congratulations!