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Decommissioner - GBJAM8 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #150 | 2.339 | 3.167 |
Fun | #161 | 2.462 | 3.333 |
Overall | #174 | 2.493 | 3.375 |
Gameboy-ness | #176 | 2.708 | 3.667 |
Graphics | #185 | 2.462 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
With and without the color filter, this looks amazing! It plays really well and feels very polished. I like the way you handled the diagonal aiming, I wish I had thought of that! It was really fun, I beat the boss on my second attempt - but had to use everything the map had. Seems like a good difficulty.
The only thing I could complain about would be, that the background seems somewhat random and I think the margin for the dodge is a bit too large, I did it by mistake many times (played on eyboard). But all my respect for the amount of polish and how well it works, that's very solid for a jam game!
Thanks a lot! I agree the dodge is a little loose, and ended up not having enough time to give the background/environment it deserved.
It was one of our design goals that players would need to make use of the resources in the world to take down the boss, so I'm glad to hear you had that experience. Congratulations on beating the boss! If you're interested, more weapons and color filters can be unlocked by playing more.
Thank you for the feedback about the background and controls!
Great game, controls are smooth and enjoyable gameplay for the most part. Just a heads up, if you have a controller plugged in it disables the keyboard controls, which confused me for a few minutes before i realised i had one plugged in
Thanks! Yeah I admit that the controller notification could be a bit better - maybe something to add into the options menu or have an indicator on the title screen.
Oh man I was Decommissioned!!! Great job love how smooth the bullet hell gameplay is!
It happens to the best of us! Thanks a lot for playing!