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bennetbeule

5
Posts
A member registered Jun 07, 2020

Recent community posts

It took a while to grasp the game, but then the it get's really fun! It's quite hard, managing the different chars and the phases of the hero but a win feels good.

It dosn't look good, and a bit more story would have helped fitting better to the theme, but for 48 hourse, well done.

Quiet the good Idea. I also wished the circle you can't put ships would be permanently shown, as that would make placement quicker. Sadly I found this Game to be quite easy to "optimize the fun out". Just dropping ships as soon as you could as close to the spawn boxes and overwhelming the enemy ship with alot of numbers was very effectiv (the only way I actually was able to win)  but also quite boring, I didn't even looked at the planet.

The visuals are stunning. It really gives me, weekly ttrpg vibes, as a for ever DM I really could get behind the idea of the game. The Artworks of the Heros are fantastic. Unfourtunally, the game dosn't work. It took me awhile to find the books, btw the text of both books is shown when both books are opened. And even after that it was hard to figure out the gameplay. I gave it a lot of atempts, but always my mana would run out, the Heros would walk and duplicate weirdly or nothing seems to happen when a hero enters a trap. And I couldn't find any way to get back to the menu or close the game when i lost or was stuck, had to close and reopen the whole game everytime. 

Sad it didn't realy work, Could see it beign a very fun game if it was finished.

Good Game! Some tutorializing could be good, took me a while to figure out that you can only use keys when the other character picked it up. And having ot check in the options that opening doors is e is'nt super player friendly either.

Quiet a fun game. I think some improvments would be the ability to remove platforms and a quick reset button. And while the randomly generated levels worked quite well (except when the white dot was already on the green on and i won instantly) I think some created on to get to learn the game would be great. 

I found one weird bug I couldn't reproduce. I gave the ball a lot of momentum and then it flew of the screen without it losing me a live for touching a red wall. Had to wait till the timer runs out to start again.