Fitting this into 8 pages was honnestly challenging. So I'm very happy that you think that ! Thak you
Bentspoon
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There are some things I'd like to point out here, first, the visuals of the game are very apealing (from my point of view) except for the game over screen, which, I think needs to be worked on a little...
Whatever I'mm about to say aims at improving this game and your game maker skill, in all modesty as a begginner myself, so please accept my criticism, also I can understand that you may have lacked of time during the jam, so feel free not to read my comment lmao.
But even though the combat system is pretty classic, I think it looks like it lacks a lot of features that are very important, for example there is no way to go back qfter chosing an action, there is no display of magic (which I think exists, given that I can't seem to cast a fire ball).
It would have been nice to have a small animation to indicate that the spell cannot be cast, or an animation of damage taking. Talking about animation, I think the pivot of your character's sprite was a little off, resulting is a weird way of turning back on the map.
An advice I will give you, is to inclute a little story telling in the game, in the start or as elements in the world, cuz I didn't really get why I was doing what I was doing until I read what was on the game's page, even for a jam, I think you should have gave a clue in the game.
one more thing : "turn-based rpg inspired by zelda" ? I haven't played all the zelda games but which one is turn_base ?
that's some real damn quality actually, I have no idea why this was so fun, but it was, I just feel like maling the polygon as big as possible is not a good idea, as it will inscrease the number of collisions... But I'm not sure about where exactly luck is involved here, is the color changing randomized ?
ok so I love the concept, it's fun and pretty challenging tbh... The other cats are supposed to be obstacles right, but sometimes it's just a little frustrating when they just drag you along for 3 seconds... maybe you should change that ?
Also it would make the game a lot more interesting if you added more stages of changed the order of the items to bring (and make the order matter, obviusly), and why not adding more items!
It's a good game for a jam over all, I loved it, was fun !
classe, perso j'ai accroché, une petite musique lugubre en fond et des effets sonores auraient étés les bienvenues, mais bon, c'est pas si grave (j’étais tellement satisfait quand j'ai fait spawn le petit gars)
Sa manque un peu d'animation aussi, tout est un peu figé, mais c'est le genre de jeu que j’apprécie pou sa simplicité et sa richesse, wp UwU