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Bert Henkel

22
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A member registered Aug 03, 2019 · View creator page →

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Such a unique take on the theme. But it reminded me of why I quit music... 

There's a fairly high amount of polish in the jam game. Some feedback though would be that the game play was a little awakened when releasing the other note. like it felt like there was a little bit too much of a pause and made me doubt what I was meant to do. 

But other than that you have a very solid game on your hands, would be interested in seeing how this idea could be expanded on and if maybe other musical elements could be added like some rhythm parts.

HAHA yeah thanks. Just made the game about the first think that popped into my head when i saw the theme, not too sure how I'd categorize it. 

Thanks

Great game had a lot of fun playing, like the interpretaion of the theme.  

Took me a few tries to understand the what to do, but the game play loop is quick so I wasn't really that frustating. The UI with the stats was unclear and hard to read. 

But overall great game, well polished, and i had fun playing it.

Like the idea of reaching controller the level elements to get a ball to reach the end of the level.

However, the game crashes every time I died or reached a checkpoint so could get very far. Which was a little disapointing because your game looks quite polished and other reviews seem quite positive.

Like the idea of giving quests. 

I found the balance of the resource management a little easy never ran out of any reasources, not sure if it gradually gets harder. A recomendation i have is to make the quest hand outs depend on the adventures level so a higher level adventurer will be more likely to defeat the quest but will charge want more as a reward otherwise, because I found myself sending all the higher level adventures on quests. 

I also I ran into a bug, after the taxes were collected I coulded interact with the adventures, no dialog box would appear. I played trough twice and same thing happened each time. 

But overall great game, well executed, and with a good level of polish for a 48 hour Jam.

Thanks,
I appreciate the praise and the construstive criticism. 

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Glad you enjoyed the game.

Funny that you complement the music because thats the only thing not created by me.

I think I said in another comment that I'd planned on making a downgrade feature to solve this. But, after thinking about it, I kindof like upgrades being perminent so maybe it just needs an undo button.

Thanks, I appreciate the feeback I agree with both those points. 

Your suggestion to clear tracks is a great idea somthing I didnt think of.  My intedented solution was to mass select groups of pieces, but as game jams go I ran out of time to incorperate it. But, if I continue this project I might have to incorperate that feature as well.

I completly agree, a tutorial was on the todo list but was unfortunately cut due to time. 

Thanks

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Yeah it was inspired by that game, good pick. 

I was meant to add a feature to downgrade pieces but since it was made in a game jam I unfortunately ran out of time, but if you are in a position where it is impossible to continue you can restart the level.

Thanks for the feedback. I didn't have anyone playtest it and looks like i fell into the inevitable trap of making my game difficult. The only effect 3D space has on gameplay is in region I get the section to loop in on itself so the player will keep going straight and end up in the same spot.

cool idea, if you were to work on it in the future I recomend giving the rope a little bit of tolorence like letting it bend a little before snapping, also the baby kept getting stuck in corners and i couldn't figure out how to get the baby out of the corners withing squishing it. but overall i think you got yourself a pretty fun game

Found this quite an interesting concept, was fun and challenging getting all the different groups of dancers to work together to solve each puzzle, animations really worked well for the idea and the music really srove teh chaotic feel of the levels.

Really fun idea found the levels challenging and was rewarding to finnally solve the levels, good take on the theme.

The lighing is an issue with the WebGL build and we ran out of time to upload a Window build unfortunately. And the door doesn't work because the hitbox got knocked a little to the right of the object, so the door should open if you aim a little to the right. Yeah, it was all really last minute to get this build.

I loved this game really satifying to collect the orbs i could totally see this becoming a mobile game

web links is a unique take on the theme, I found all your self promotion hilarious.

web links is a unique take on the theme, I found all your self promotion hilarious.

I very fun Idea i like how both the balls and paddles are conneded. however the balls being joined made the game easier and i only needed to hit a few of the balls to keep the game going. But overall a very solid game and a good take on the theme

Thanks for the suggestion