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A jam submission

Together With a Cry-BabyView game page

You are stuck by a bond with a cry-baby in the middle of nowhere.
Submitted by The Cool Bounana — 2 hours, 57 minutes before the deadline
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Together With a Cry-Baby's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14833.2733.273
Originality#17223.2733.273
Overall#18553.0763.076
Fun#23872.6822.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are joined together with a cry-baby by a magical bond.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

cool idea, if you were to work on it in the future I recomend giving the rope a little bit of tolorence like letting it bend a little before snapping, also the baby kept getting stuck in corners and i couldn't figure out how to get the baby out of the corners withing squishing it. but overall i think you got yourself a pretty fun game

Developer

Thanks, glad you enjoyed it!

Submitted

The concept here was pretty fun. I also liked the art and sound design. On the other hand, I think it was hard to play and control the babyand. The game could use a movement tuning if you are planning to improve the game and do something more with it.

Developer

Yeah, I understand. I'm not planning to make it into something, so I'm pretty much done with it. I'm glad you liked the concept, art and sound though, thanks for the feedback!

Submitted

This is really good! That last level is very tricky, and the levels were larger than I expected across the board. Pushing instead of pulling with the connected rope idea is a pretty interesting concept, and overall it plays really well

Developer

Glad you enjoyed it! I'm surprised you got to the fourth level! Wouldn't think too many people would be good enough to get there. Anyways, thanks for the feedback!

Submitted

Cool, I went for a kinda similar concept, but we took it in very different directions.

I like that both characters have important atributes and that you actually need the crybaby to progress.  I also really liked that you did a level select screen, these details make jam games so much better.

Developer

Thanks, glad you liked it. I'm curious how you approached this concept, I'll go see when I'm done typing this :D ! 

Submitted

Fun concept, though moving the baby around can be a bit frustrating.

Developer(+1)

Glad you enjoyed it!

Submitted
THE GOOD (what i liked, and what stood out for me):

Overall, I actually quite enjoyed the game! It was a good mix of humor and creativity. Also, maybe its a personal bias, but as a Linux and FOSS fanatic, I love how you managed to make something great for Godot. The GUI, was well thought out, knowing how hard it is to set out GUI in Godot, and the physics are awesome! I rarely see people incorporate Godot's physics engine into their jam games! For what it was, the levels were well thought out and intriguing and the tutorial wasn't an eyesore (unlike other games). Well done!

THE BAD (what i disliked, the bugs, and other problems):

I say this for most games, but I think this game may have actually worked better with last year's GMTK theme, out of control, since I found it quite hard to control the crybaby towards the goal, and found it especially frustrating to finish the levels. Level 1 took me around 6-7 minutes! Now that is a fairly short time to finish a level in the perspective of a commercial rage game, but for a game jam? nope. You can't let your players suffer for so long XD

THE HARSH (stuff that would just make the game better, usually just personal opinion, don't take it too heavily :D ):

I understand the time constrictions, but there were barely any levels, and the difficulty ramp was far too harsh in my opinion, it just felt too "difficult" for a game jam level, and makes it hard for me to play the game.

Developer

Hey, thanks plenty for the feedback, I completely understand your dissapointments. I was actually aiming for 5 levels, but I slightly over scoped (this is my first 48-hour game jam) and I tried my best to make the physics easier, but I'm very glad you enjoyed the good aspects. I definitely agree with what you say here, and I appreciate that you played my game in the first place!

Submitted

Don't worry about it! Don't take my feedback to heavily, its simply a matter of opinion in the long-run  :D
If you are ever planning on making this a full game I highly recommend it! Would make an excellent rage game