Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

beruda

4
Posts
1
Topics
25
Followers
7
Following
A member registered Aug 20, 2019 · View creator page →

Creator of

Recent community posts

(2 edits)

Hya!

Since publication, I've wanted to update the game to fix some editing issues, and work in a better core system that reflects the themes.

When I'm finished with the design and writing, I'll move on to typesetting and designing the doc itself.

I plan on publishing an A4 and letter size document for the "next" edition. The original had weird dimensions, because I used a 9:16 aspect ration, so that pages would fit a phone screen, but I've fallen out of love with the way it looks. Especially since people would like to actually print the game for use at the table. To this end, I will also be removing the marble background of the original.

Here's a mockup of the design with some updated art:



If you'd like to follow along the write-up process, you can view the in-progress document here, and even leave comments!

Hey, thanks!

  • I love Brandon Sanderson.
  • I’m not sure who Eric Schole is, and google was no help 😅
  • Thanks, most of my time was spent working on both the visual tone and the tone of the writing, so I’m glad it resonated so much.
  • I like the mundane/archetype/boon trio as well, but I feel it’s missing something.
  • The sample adveture... again, I’m glad that you like it, but I feel it would have benefited from a good few editing passes, but only so much can be done in 48h I guess.

I’m sorry I’m only now responding to your comment, but I’ve been busy with school this past week or two. I wish I had had time to include a more detailed review of everyones work, but I only managed to read through everything and give ratings.

Anyway, I’m glad that you liked the game, and thank you for the review. It’s a great boon (heh) to know which parts resonated so much.

Hey, thanks for the kind words!

I can’t take all the credit - the timer die/mechanic I stole from Runehammer (ICRPG). I just made it a core part of the game, and built the whole turn structure around it. I would definitely like to playtest, and flesh out the system more. I think it would benefit from a bit more structure, but one can only do so much in 48h.

Thanks again! I look forward to reviewing your submission, and will let you know what I think when I do 😁

Thanks, I’ll take it as compliment!

One downside of doing so much is that I had time for only one editing pass, and not even a thorough one. I reused some assets from past projects, and about half the drawings are ones I’ve done before, and just repurposed for this.

I hope you liked the game 😊