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Oath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.113 | 4.295 |
Overall Appearance | #1 | 4.526 | 4.727 |
Quality of Writing | #2 | 4.265 | 4.455 |
Mechanics | #3 | 3.830 | 4.000 |
Use of Theme | #7 | 3.830 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Just read. Here are a few thoughts:
I generally don't like RPGs that feel so railroad-esque but this is easily one of my favorite entries from the Jam. AMAZING JOB!!!
Hey, thanks!
I’m sorry I’m only now responding to your comment, but I’ve been busy with school this past week or two. I wish I had had time to include a more detailed review of everyones work, but I only managed to read through everything and give ratings.
Anyway, I’m glad that you liked the game, and thank you for the review. It’s a great boon (heh) to know which parts resonated so much.
Great work!
I usually go for sandbox-y, old-school type games, and this competition has really opened my eyes to the possibilities of more structured, narrative-based games, especially for single sessions. The turn based mechanic, timer die, and trials die all mesh together well to make a very coherent, clearly structured game.
I'm really impressed, well done again!
Hey, thanks for the kind words!
I can’t take all the credit - the timer die/mechanic I stole from Runehammer (ICRPG). I just made it a core part of the game, and built the whole turn structure around it. I would definitely like to playtest, and flesh out the system more. I think it would benefit from a bit more structure, but one can only do so much in 48h.
Thanks again! I look forward to reviewing your submission, and will let you know what I think when I do 😁
don't get too excited - I was unable to finish it, and conceptually it's much less original than your submission (and that of most of the games in this jam). But don't mention it: the kind words were well-deserved.
Wow - you got a lot done in those 48 hours! :)
Thanks, I’ll take it as compliment!
One downside of doing so much is that I had time for only one editing pass, and not even a thorough one. I reused some assets from past projects, and about half the drawings are ones I’ve done before, and just repurposed for this.
I hope you liked the game 😊
Definitely meant as a compliment - sorry if that wasn't clear. Great work :)