Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

betafish

8
Posts
1
Topics
3
Followers
A member registered Jul 14, 2022 · View creator page →

Creator of

Recent community posts

Bug fixes included in release

Collision detection was changed to continuous eliminating clipping (level 3)

Platforms were fixed to prevent wall climbing on regular walls

Layering was tidied up around walls props arrows and black voids

Additions

New levels

Press R to restart function

Fun game, functional and the movements are great

*NOTE*

As I am new to game jams, I did not know there was a theme.

I am aware the game does not fit the theme.

It’s not supposed to, see other replies

I will start by saying that the game is fully functional. I didn't encounter any bugs so that's great. The concept that the dice just changes at random doesn't seem like a great concept because it kinda just leaves you standing at the end until it changes every time. I can see this game being really cool with some tweaks, and I want this to be constructive criticism. Maybe a concept where the dice number changes based on a different factor other than just time would be better. The level designs could obviously use some cleaning up, but I understand it was made quickly for the game jam.

Since this is my first game jam I didn't notice the theme, but yes I was definitely going for the surreal style. Levels 6+ will showcase it even more.

Thank you for your feedback! I am new to game jams and didn’t realize there was a theme at first, so that explains the lack of dice.