To get them to look lower quality I used a free program called irfanview and I reduced the color amount. I think I usually reduced it to 40 colors cause I liked the result (I didn't choose any specific number based on old games or old hardware, just a number with which it looked good to me).
BHD
Creator of
Recent community posts
Thanks! And idk if these can be called tiles, basically the maps have a simple repeating background texture that is indeed tiled (this pic:
) but the roads are objects with different sprites, split into pieces, that I placed arbitrarily (these :
). And finally the other props and details are also objects with sprites, usually with just a collision box defined for them, unless they can't be hit by the player cause of their location:
Sorry probably not, I'm more likely to make a new car game than to update this one. I tried to update it a while back but decided it's better to make a new game instead, since I feel like an update to this one should definitely also support 60 FPS and this would be too hard to implement (the gameplay is unfortunately tied to the game speed and FPS in many parts of the code).
Lol sorry about that, being a GBTK game I left that part more frustrating than it should be. It's not so much about moving fast but about moving in circles. You know it's "working" if you hear several takataktaktaka sounds one after the other, so try turning in circles at a moderate speed (and clockwise of course). Thanks for playing it!
Thanks!! I didn't play Colin McRae but I was always a fan of Sega Rally. My main inspiration was World Rally though, an old arcade machine game. Unfortunately I tried to update this to run at 60 FPS but the gameplay is so tied to the frame rate (my mistake from when I made it) that it was proving too hard. Sorry!
Thanks!! Glad you liked it! There are 7 cars and you unlock them by completing the tournaments. Note that after the 3 tournaments there's a "secret" race called Gymkhana Stadium that you unlock if you get the maximum points for each tournament (by placing 1st in all 3 races). Winning that race in tournament mode unlocks the 7th car. There's also a hidden 8th car that you get with a cheat, by typing "giorgiomoroder" as the name of player 2 in the options menu. If you are interested in old school indie games like this there's a somewhat similar car game by a dev called Vijuda, the game is called "Super Woden GP". Might be worth checking out. I admit I didn't play the final version yet but I played a demo once when I chatted with him for a bit (he's really cool) and the game was great.
Very cool!! You say it's inspired by Xorpl, which I had never heard of before, but this reminded me of an old java phone game called Bounce, where you play as a rubber ball. It's great that you made this a browser game. The controls, sounds and graphics are all good, doesn't disappoint for an Orange08 game.
I enjoyed this a lot, it's short but I appreciate it because it was satisfying to play. The controls are good, the graphics and sound are good (although I'm not a fan of "rotating" big pixels but I give it a pass here) and I like how it has an ending that wraps the story. Only thing I'd maybe change is adding some animation for the zombies when they die instead of having them disappear but that's okay. Great work!
Edit: Oops I didn't realize this is still a WIP. Well this is a great start cause it already feels like a "complete" game despite being so short. Looking forward to the updates.