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Thanks! And idk if these can be called tiles, basically the maps have a simple repeating background texture that is indeed tiled (this pic:

) but the roads are objects with different sprites, split into pieces, that I placed arbitrarily (these :

). And finally the other props and details are also objects with sprites, usually with just a collision box defined for them, unless they can't be hit by the player cause of their location:

Oh and the rocky sides of hills in the France track are these images with blurred transparent edges, also scattered around by hand by me: 

To get them to look lower quality I used a free program called irfanview and I reduced the color amount. I think I usually reduced it to 40 colors cause I liked the result (I didn't choose any specific number based on old games or old hardware, just a number with which it looked good to me).