Antivirus false positives tend to plague Godot games in general but my stuff is especially susceptible because I have to build a patched version of the engine to fix a few bugs that affect me specifically.
I'll see what I can do from my end. For now, make sure your antivirus definitions are up to date. If you're using the built-in Windows Defender, you receive the latest antivirus definitions through Windows Update, so if you block updates you won't get those.