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bigearscow

8
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8
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A member registered Aug 25, 2020 · View creator page →

Creator of

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Thanks!
By the way I can see that you are a fan of RPG, through reading your collection.

Thanks a lot!

Thanks for that! Yeah I have watched your videos.

Hey Nawelus, nice to meet you!
Your skill, musician and songwriter, is just what my team needs. I also want someone else to help with the programmers of my team but we are basically using Unity instead of Godot. Are you still available and interested in joining a team?

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Thank you for playing! ....I did not expect that someone will finish the whole game, though. It is quite lengthy.

0. It was... well, a copy and paste for the final dungeon and noble's house. I screwed up and I know that - I want to make it like witcher's house but I run out of time.

1. That is... my mistake, but I believe that I should not do any modification now.

2. I locked them. Um... I think it should be possible to slain the teacher within 1 round or so???  I will lower his stats even further. Just tried and it is a little buggy, sometimes it still allow users to use magical attacks other than "feeding candies".

3. My mistake, probably, thanks!

4. Yeah  I know. That was the major reason for the tutorial. I can do nothing but leave it like that because I am not going to use any plugins - RPG Maker MV is not a strong engine, after all. If I have to solve all these problems I have to make good use of plugins... and that is not what this game jam is for.

5. Oh, I did that on purpose. Otherwise it will be too easy for the players to escape. They were there to stop you from getting away.

6. In fact that also bother me somehow. I love games that require you to search here and there and find secret items for the next level. Adding a star will make things easier for the player, but I doubt and removed all signs. Thinking like this: "who would like to have direction guidance in dark souls? " That is the main reason that I did not even put a sign there.

7. My fault! Thanks!

8. Hidden ending simply means that you have done all the things required. There ARE 2 more endings: Bad ending and Good ending. Run to the ruins and kill the first boss without accepting quest, then you get the bad ending (to punish those who just want to 'end' the game as soon as possible). Leave the big town without visiting Miss Candy again, then you get the good ending (to punish those who does not search).

Yes, that is expected. The "Elast" has very high defence - as stated when you entered the dungeon for the first time (and they have the lowest attack). Only way to kill it (in early game) is through giving it a candy. I designed it to be like this - other wise people just go killing all enemies without using the function "feeding candies". It is also a practice for the players - fighting without using candies WILL NOT WORK here.

Another reason for this is to make them an obstacle when you want to escape from the ruins: they will not do any damage to you, but they are here to stop you.

Thanks again for playing!

According to statistics, I believe  that a lot of viewers left because this game cannot be played on a web browser. Should be improved for the next version.

Hey bro, I am also a newbie for game jam. However, from what you have said, I cannot know you well. What kind of skills are you going to offer or what kind of guy you want to be in a game development team (programmer, music composer, script writer...etc)?