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BiggerJ

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A member registered Jan 24, 2014 · View creator page →

Creator of

Recent community posts

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This painting always looked to me like a screenshot from one of those 90's multimedia and first person adventure game CD-ROMs, which are very near and dear to my heart. Now I can actually play it!

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Oh! I forgot to link to the public domain video it's from (the URL was already in the code, but the link to it was missing) - https://archive.org/details/domaincullenjsanchez - I'll update the game to include it.

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I just fixed a bug in my game after the deadline - is that okay?

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The Dream Mechanic looks a lot like Baron Munchausen, a public domain fictional character who is known for being incredibly imaginative (or for having genuinely led an unbelievable life, depending on who you ask). In one of his stories, he even uses a rope to dangle from the crescent moon (on another occasion, he visits it when it's more full). I like to imagine that the Dream Mechanic is his direct descendant. I decided this before I reached the end of the story, and when I reached it, it made my theory even better, because it makes the Dream Mechanic's attitude in that part of the story hilariously ironic.

It gets better: they're called meeples. Look them up.

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I did not expect this game to make me think and feel. Bravo.

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I've found right-clicking, selecting Properties and experimenting with compatibility modes has worked for me.

Oh, and there's a modern port of the game engine here - it doesn't support all_supreme_worlds.zip yet, but I'm submitting a request for that.

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A lot of people believe that the bug in the Museum level of the Field Trip world renders the game un-100%-able. It IS possible to circumvent it. Here's what KingWingull told me:

Okay, so we did some testing and apparently you actually CAN complete this level 100%. Basically the paths are supposed to change when a Bunny completes a full circuit in the top room and again when they complete a full circuit in the bottom room.
They change correctly for the Hub room, but bunnies sent to top/bottom will NEVER get out
so to beat the level you only let 1 Bunny go ahead and park yourself to block all the others,
then you do it again for the bottom room.
If you really wanted a little more speed-tech you can technically outrun the bunnies and release them (from the Right side room) and get the top room key and just barely have time get into blocking position. Thank you my telling me this my guy.

Here's a video of the workaround from its discoverer (recorded in 7.8, but should work in 8.0d). Can you tell he's a speedrunner? Shoutouts to Reality.

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Will 2000 and 3000 be part of Worldstage (or some future expansion that requires Worldstage)?

Also, there's a 000 you still don't have yet - SCP-000, a Pattern Screamer that emerged from the SCP Foundation's own numbering system.

Just started playing, and there's something possibly accidental that's really effective at getting a certain feeling across. Whenever I click a feature on an X-ray, the game briefly freezes and goes silent, as if loading. But it also accurately depicts the brief moment of frozen horror when you find something that really shouldn't be there.

In the alternate version, might I suggest replacing the Triforce with a triskelia or the three pieces thereof?

Since you've transformed this game into something new, might I suggest the name Trite Nap?

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The key needed to activate the rocket has since been recolored green, as has the door to the rocket's switch.