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BigStinkyBean

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A member registered Aug 03, 2016 · View creator page →

Creator of

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Dev here! Adding a note for anyone who tries to play it. This is my disqualifier, but I made the game for the jam and I would hate for anyone to want to try it and not be able to.

DISCLAIMER!!! You must download this file to the same directory as the .exe available on this page to play the game: https://drive.google.com/file/d/15p_sdXHEodRVzq0M5CXb0iywJFwg0F2W/view?usp=shari...

I appreciate that this will likely disqualify me from the jam but I would rather have the game be playable than give people an .exe that doesn't work on it's own. I messed up my upload of the game and didn't realize until the jam ended, so that's on me. Thanks for playing either way!!!

Thanks! lol. I got too rushed to get the game done in time for the jam I forgot to add collisions! pretty sure I forgot to add collisions to most of the objects now that I think about it.......

Effectively stopped I guess? It's weird because I want to revisit the ideas I was developing but not sure if that would be in a completely different capacity. Might as well set it to stopped since I don't know when I'll be getting back to this idea.

o my bad. I ment "this 2 r gud"

this 1 is gud

I appreciate your enthusiasm for the game, but I have to recommend taking breaks if the game makes you physically ill. I do plan on adding these sorts of graphical options, so if it is too much of an issue you will have to wait until that update.

did you try clicking on the screen? It likes to take focus away from the game at the start, preventing you from looking around

I don't know if I'll be able to get a good map editor going, but I do plan on building out a lot more wallrunning focused platform types. I'll look into more compelling solutions to long falls. Thanks for the feedback!

Thanks for giving it another look! Watching others play my game is always a little nerve wracking but serves as the best blind play-testing. I've just nailed down the bug where you can't move after respawning from a ledge grab. I'm also aware of the diagonal speed increase, and until I figure that out I'm just using it to my advantage for clearing gaps.

Thanks! I haven't gotten around to properly optimizing for different quality levels. I also need to add in options for effects to help performance for those who need it.

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Thanks for the interest BlueJackalope. I've just added links in the game description to download straight from Dropbox. Just check the top of the page for the new Direct Dropbox Download Links. Enjoy!

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Thanks! Yes, I plan on adding something for that little extra spice. Whether that will be increasing difficulty or narrative or both I haven't decided. I also plan on launching a Kickstarter with the next update around March, so I'll for sure have a plan then.

Thanks for taking a look! Controls are definitely one of the main things I've been working on improving.

Thanks for playing! I made this in 2 days as more of an art project than a game project per se, so there isn't really anything to do other than pick up and throw objects.

This game was made for a design challenge using a strict color palette of 5 colors. I decided to use the challenge to study this art style for use in a future project. I don't plan to expand any more on this 'game', though.

I've posted a new update to the game. This may fix your issue. Can't say for sure since I am unable to replicate it.

What platform are you attempting to play on?

Thanks for the video! A lot of the bugs you've encountered are either taken care of already or I'm working on it currently. As for the wall running, I've bound it to a button, so no more wall running unless you want to. So tighter controls will be coming in the next update.