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BigStonks

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A member registered Apr 27, 2019 · View creator page →

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Hey there! Great game idea and pretty art but game design overall is not very good. Mechanics are all over the place and most of the things are poorly explained. Visuals are also messy. The player controller feels good, jumping and running feels good but are not responsive at all. 50% of my inputs are ignored randomly and it just starts getting annoying really quickly. Combat is basically there and nothing more. Again, irresponsive controls, half of my attacks are not registered, enemies just randomly deal damage (they have no animations so it's hard to tell if they attack or just apply damage), the combo system is also there, but feels bad. Attacks are too fast, you're pretty much stunned for the whole time while making a simple combo, feels like an old slow-paced Zelda game that does not fit into the game since the movement and enemies are fast. You could fix that by just making everything responsive and balancing some stats like the length of the attack, hitbox sizes, etc. As well as adding some smaller details like small dash while attacking or canceling gravity for a moment while doing an air attack and so on. Enemies need animation and player needs to know when they're going to attack. This way player is expected to just randomly hold RMB to block and there aren't any penalties for holding RMB constantly which makes everything else combat-related pointless. Traps (shooting arrows) have no indicators from where they are fired so the player just needs to have next-level reflexes in order to dodge them. Ladders don't work for some reason, I tried every key on the keyboard as well as restarting the game, I'm not sure if it's a bug or a missing feature but it needs to work. All levels feel the same, more precisely every other room/scene has the same feeling and whenever I go to the next room I just feel like I'm doing the same thing again and that I'm not progressing. They are too big to just purely memorize them and they must have some landmarks to at least let the player know where he came from or where he needs to go etc. Memorizing 6 different rooms (that's how many I explored) that look almost exactly the same is very hard for anyone and it doesn't feel rewarding at all. Memorizing them just feels boring, repetitive, and annoying. Interactions with crystals and NPCs are completely unclear. I just found myself spamming F the whole time because I don't know when I can and can not interact with something/someone. The game does not have any progression, killing enemies gives nothing, destroying boxes does nothing, collecting coins feels like it's doing nothing except increasing the number in UI. Even if there are some things like abilities or shop or something similar, I spent 30 minutes playing and encounter nothing similar to that, that's the main reason why it's feeling pointless. Dialogues are just there to exist, they might serve some purpose, but they feel like they just existing just because. They are basic, no rewards, no changes, no events, etc. They could use a lot of work. On the visual side of the game, the art is great, animations could be better but are good for now. Particles make no sense, especially for picking up coins. Yes, it does feel satisfying to collect them, but after few times it just gets boring and stays senseless. UI doesn't fit at all in the game and colors are also standing out too much. Health bar IMO would be better to be switched to hearths and objectives need to be more "flashy" in order to let players know that they are important. Not just some random UI elements. Dialogue UI is not good, you're forced to press F to continue to the next sentence which is not intuitive at all, and they are hard to read. Mostly because of unclear and messy font and because after each dot or exclamation mark, there are no spaces and smaller things like that.

But besides all of this, it has great potential and I'm looking forward to seeing this becoming something bigger :>

Pozdrav. Mi smo indie game development team koji trenutno radi na prvom komercijalnom projektu. Igrica je 3d multiplayer, roguelike tipa, koja je u early delu developmenta i koja ce biti release-ovana na Steam-u i u buducnosti na konzolama. Svideo nam se HCL.HR review tvoje igrice i zainteresovani smo za saradnju. Nas tim je mali ali imamo velike planove za ovaj projekat. U koliko si za saradnju ili te samo zanima bilo sta o projektu ili nama, mozes me dodati na discord-u gde mozemo nastaviti razgovor: WaZa (ワザ)#2603 .

Evo par screen shot-ova igrice. Za sve ostale detalje, mozemo nastaviti preko discord-a. https://prnt.sc/11zpk0e https://prnt.sc/11zpl8h

This game is pretty nice, graphics are cool and music is nice.

This game is nice overall, it can be hard at times but definitely not bad.

Thanks! We appreciate your feedback. We will definitely improve combat in the future, along with world generation and all other aspects of the game. 

This game is great, it's small, it's simple but it' really cool.Graphics are beautiful, music is great and gameplay is simple and relaxing.

Thanks!
We really appreciate your feedback and we will definitely improve the game in future updates.