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Billy Krolick

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A member registered Jan 15, 2022 · View creator page →

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That’s a great idea! We should totally implement that. We had plans for a timer too, just to see how fast you could get through, but, you know, time. 

If you're interested in checking out the rest of the project, we uploaded a video and photo for Hard Mode help. Either way, thanks again for playing!

If you're interested in seeing the rest of the game, we uploaded a video and photo for Hard Mode Help. Thanks again for checking our project out!

Ahh, there is a glitch... sad! But if you type "no clip" into your notebook, it will give you a new power that you can use to progress on from that point. In fact, codes just might work anywhere you type them in... Check the video we uploaded to the game page for more help on hard mode!

This was epic. Really loved the writing, graphics, and concept. Super creative and fun. I escaped!

Thanks so much for the review! As far as stuck on Hard mode... if I'm right about where you're stuck, did you try floating upward while using no-clip to go up through the floor to get the code above? You do have to time it right, and there's some use of Tiny mode or Paintball that can help you navigate the gunners while you do. Let me know if that solved it for you or if I misunderstood the section you got stuck in!

Daww, thanks! The encouragement means a lot; we're already excited to do more!

You extracted more fun puzzles from this concept than I first expected! Really efficient and clever design, great job!

Nice tight gameplay loop, had me going back a few times to try getting to further waves. Really fun.

Dig the concept and cool to see a quick cut scene at mission start. Getting the pew pew gun was my favorite moment.

Very funny, genuine laughs at multiple times in the game.

Really clever interpretation of the theme! We actually tackled "Mode" in a similar way, and yet still takes are so different! Also, love the way the whole interface changes by the mode. We struggled with the gameplay in a few places, especially precise jumping/attacking. Maybe increasing the deceleration of the character while on the ground could help it feel a little snappier. I hope you continue to refine this one; would love to play a future iteration. Great work!

This is one of the more original entries I've played so far! Really enjoyed the humor and the presentation and freshness of the idea. If you ever flesh this concept out, I would be done for the battles growing more complicated or the levels leaning into more of a puzzle element about who to help first. 

Nice work! I like the day and night concept, especially once you start mixing in creatures that are both nocturnal and diurnal. That's when the puzzle element of switching between the modes really clicked for me. 

I also enjoyed the overall presentation, nice work! 

I don't know if it was just me, but I did find myself wishing my character's hit box was just a little bit smaller and more forgiving. There were a few times where I died from probably just barely touching a bat, but my eyes couldn't keep up with how small a fraction of error it was on my part. But again, maybe this was just me. 

Thanks! That’s so awesome to hear. This is our first game jam so means a lot!

Wow the camera shift on this is so good. Great puzzles included.

Thanks so much! Hard mode: Did you find the new code at the top of the coin pillar? That can help you progress from there.

Thanks for playing! Really enjoyed your Let's Play, glad you shared it!

Glad you liked it! Thanks for playing!

Hey, thanks for playing! And thanks for your comments and video; it was awesome to get to see you play through it. This was my first game with Twine, so I didn't quite get to art and SFX yet, but I agree, something I've been thinking about adding as an update. For now I was just anxious to get it out and see some reactions from the community. Thanks again! And yes, your narration was sultry, indeed.