:D
Binogure Studio
Creator of
Recent community posts
There's no demo. since it's available on GOG you can find a DRM-Free version of the game somewhere on the internet.
Also the game is 32/64bits compatible windows/mac and Linux since I made the game using Debian Jessie (started working on it in 2016).
Watch out tho, the GOG version doesn't support modding but the Steam version does.
Porting City Game Studio to itch?
It's already available on GOG:
https://www.gog.com/game/city_game_studio_a_tycoon_about_game_dev
Thank you! Sneak In WAS on the google play store, but it's been removed by google itself becaue the SDK I use is too old. Since I have no plan to use a later version of Godot Engine in order to publish Sneak In on the google play store.
However, it works like a charm on the Steam Deck, and also on any tablet. It is touch friendly tho
Im using Godot 2 atm because Im working on a game for the last 2 years, and Godot Engine 3.0 was not available at the time. It is a customized version because I modified the source code of the engine and recompiled it myself. If you want to know more:
https://github.com/xsellier/godot
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Description
Fun, dynamic, Sneak In is a unique mobile game that joins the playfulness of your favorite classic marble shooter, and the elegance of a simple and flawless design. Renewing the genre with original gameplays such as unpredictable magic marbles and a challenging arcade mode, Sneak In will lead you to the colorful jungle of Chicahua ! Here, use your reflex skills and your cleverness to stop Seth, the glutton snake, from eating all of your delicious marbles. Shoot with precision to match three marbles of the same color, then trigger spectacular combos to avoid the vicious traps. Guaranteed with no ads of any sort, respectful of your data privacy, come and enjoy a good time with this addictive marble shooter game!
History
Something of a neo-Zuma, Sneak In is our answer to the plethora of marble shooter games all alike : chaotic design, obnoxious ads and repetitive pace. We asked ourselves how we could revive the genre.
Using a 100% open source technology, as we always do at Binogure Studio, Sneak In was developed on Godot Engine. With some sharp contributions, we came up with this clean and modern design, unique mechanics, and a trustful product that keep the nosy ads and applications away from personal data. Sneak In was made not only to entertain and challenge our players, but also to raise the quality and safety standards of the mobile game industry.