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bkostrowiecki

21
Posts
4
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2
Following
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Hey man! Thanks for playing. To sacrifice weapon you actually need to press E in front of enemy, I've just failed to inform the player about it :D

There should be the final scene after you open the big chest, but unfortunatelly it didn't work. So here you go!

 

This joke is too deep for me :V

I've already checked and it sadly does not work even with Revive :(

Hey man, I'm trying to run your game on Vive headset and it seems like it's not working at all. Did you added input mapping for other headsets then Occulus?

Sadly, I'm not going to disable antivirus on my system . I'll try to play it in virtualized environment.  I hope it won't compromise performance too much.

Hey man, my antivirus going BRRR when I try to run your game. Can you please check if this is infected by something?

Sweet idea. At the begining bugs were little frustrating, but after couple of tries and errors I could easly manage to avoid them... Or use them ;)

Adjust aiming and more levels to play, pls! 

Great visuals and VFX! I think controls need some tweaks. It was strange I couldn't aim with mouse.

Cool original idea! I would like to play more with this mechanics and have something that forces me to make decision quickly. Maybe time limit? Or reshuffling after some time?

Anyway, neat entry.

Yeah, I have the same problem. Whole gameplay for me is like 3 seconds, not 10 seconds. Maybe you forgot to use delta time in your calculations?

Pretty nice 3D platformer here. That's my favourite gengre and it seems to be forgotten these days.

Would be nice to have some more visual feedbacks, because sometimes is hard to see if the enemy attacking me or not.

Anyway, pretty neat entry! 

That's what I call simulator :D

Visual art and music seems to be in perfect harmony. I like mood that you created here.

Hi man, very original entry. I like the art style very much, including music.

Sometimes I find it hard to grab the bugs even if I try really hard and it seems like colliders should work fine. 

Anyway great entry! 

(1 edit)

Hi Jundo, thanks for playing our game and for your feedback.

Coins were designed to give a player bonuses. It was so obvious for us that we hadn't put the task to make them so on our todo list... So we forgot to implement it.

That's hard lesson in planning for us. 

I don't understand theme description.  After all, this game is perfect. ;)

More levels, pls!

Very nice implemention of "it's not a bug, it's a feature". I like that it seems like you really thought about design of those bugs and how they affect level design. Although I think you could consider adding keyboard controls for interacting with menus.

Anyway, very neat entry!

For now I cannot retry because the button is inactive. Would you fix this so I can play more?

I'm parkin' like a boss

I made friend with pigeon

Jesus, that was stressful, but in a good way!

I would appreciate if you can add the mouse sensitivity option, because it was little hard for me to play on the default settings :)