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Bktaco

27
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2
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A member registered Apr 05, 2019 · View creator page →

Creator of

Recent community posts

Awesome, thank you!  Will you be updating the version on flightsim.to as well?  That's where most of my group have downloaded it from.

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The smoke is cool, but how do I turn it off?  I know I can remove the touchingcloud-effects-aerobatics-smoke from my community, but if others have it installed it will still show up for them in multiplayer and I'd like to turn it off so the sky isn't filled with red smoke.

Thanks for noticing the blinking detail :)  I helps to bring the placeholder art to life a little more.  I'm definitely going to work on ways to speed up the move execution.

Thanks for playing!  I'm working on a new version that I'll publish after the voting period ends that will make the moves run a little faster.

Thanks for playing!  I'm working on a new version that I will publish after the jam voting period ends that includes the Undo feature.

Thanks!

Thanks for playing!  I think the controls UI needs some work because you can press space once you've started moving to cancel the current set of moves and reset back to the start.  But, I think you're talking about being able to cancel the sequence before even starting.  Which is a great idea, so I'll definitely be adding that feature in.  As well as a lot more levels :)

Thanks!  With so much positive feedback on this project I plan on more development instead of just dropping it like I do with all my other prototype projects :)

Thanks for the feedback.  I wish I could say that is where I got my inspiration from, but I just thought "hey, wouldn't it be cool if made a game where you had to plan your moves before you make them". 

Thanks for the feedback.  I was getting a little tired of the game towards the end of the jam and started to think it wasn't that good.  That's why the art for the background, platforms and target got a little upgrade, but the player stayed using my default player placeholder  But with lots of people saying they how much they liked the idea it's given me new motivation to keep this project alive.  

The mechanic of adding moves after pressing space wasn't intended, I just never thought to stop checking for inputs after the sequence is started.  

Thanks for the feedback.  Glad you liked it!

Thanks for the feedback.  I guess with the theme being "Time" I should have added the option to speed up time to use the theme twice :)

Thanks for playing! I'll see what I can do with the speed of the execution and try to make it a little faster while still being able to see how far one move takes you.

Thanks for playing!  I'll add the delete feature to my list and hopefully get that added in the future.  The ESC thing is left over from the project originally being a desktop application and pressing that key would exit the game.  I switched over to a web project thinking more people would play if they didn't have to download the game first, but forgot to remove the quit function.

Haha, love it.  Reminds me of the insult sword fighting from Monkey Island

Very nice game, easily in my top 10 :)  Also, love the pun title!

Great work, I love the faces!  I noticed the life counter still deducts a life after the game over screen appears if there are cylinders still on the screen that haven't crossed the line but do so after you're dead.

Nice game for a first jam.  Hope to see some updates in the future

Great game! Love the different power-ups.  Some sound effects would help.  Keep working on this it has great potential.

Thanks for playing! I've got plenty of things left to add that I didn't get a chance to during the jam.

Thanks for playing and for the great feedback!

Thanks, I hope to make the candy move or spin in a future version which should make them a little easier to spot.

Its a randomly generated platform endless runner. It goes forever until you fall off and platform.  Great score btw!

Nice base, little disappointed there was no enemies spawning on the second floor.  Hope to see this built out more in the future.

Nice game, I liked the sprites.  It took a second to figure out the controls.  It would be nice to be able to attack and move at the same time

Thanks I'll check out your game. I'm planning on playing as many as I can!

Thanks for letting me know about the music. During the quick testing I did I never got far enough to notice it.  I'll get that fixed in a future version!