Is the max file size for Itch.io the size of the zip or the size of my project folder? Because my zip is less than 250MB and I'm getting an error saying my build is too large. Either way would like some support ton this issue. THanks
blabberbytes
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So i have embedded my game in my website and there are two full screen buttons, one with the unity build and one with the itch.io embed. I have full screen button off on my itch.io settings but its still coming up. My issue is that when the itch.io full screen button is pressed, it does a full screen of the iframe but not that actual game. anyone know how to fix this? I dont wanna confuse m guests. Here's a link:
So im using the video player and it causing these weird reflections from the video. Not sure how to make it stop. I have turned off reflections in the lighting and the material but still there. Anyone know? Also this only happens in the webgl build. these are just test videos but havint this issue if you look straight down on the floor the afer image occurs. https://itch.io/embed-upload/2291309?color=333333
So im working on a simulation that required video to play on unity and itch.io. I'm just in the testing phase right now and have hit this problem. I ultimately want to embed the itch.io page on to my website but when I use the provided embed link by itch.io, the video's stop loading intermittently. Most of the time the video will not load. It will work the first time mostly then stop most of the time. I am streaming the video from Amazon S3. It never fails in unity.
This is the embed:
https://itch.io/embed-upload/2289815?color=333333
This is the project page which works fine:
https://blabberbytes.itch.io/test2
Note that the issue only only happens with the embed code and not on the itch.io page.
Please help! I need to move forward with this project soon.
Hey, so i'm tryna load some videos as video textures in unity, which works, but when I do a webGL build and upload it to itch.io none of the video textures play. I'm guessing this is more of a unity issue based on my research, but I was wondering if there are any work arounds, or methods yall have figured out. Im on a dead line and video textures are an essential part of my build. I've been using Unity's built in video player and have tried using source target as well as URL target with the media in "StreamingAssets" folder in the assets folder. Then i've been building it out to webGL. Anyways any help would be greatly appreciated.