@delgame: I think you are correct. I forgot to push a last minute change to git. Now the sources at github should run well (tested it on 2.0.3 and 2.1 ) Thank you!
BlackQuiltro
Creator of
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Thanks for your comments!
@kakoeimon: Thanks for playing and for the comments. I had planned gamepad/joystick support but did not had time to implement it before the deadline. I agree 100% that it should play better with it. I want to expand the game later with some ideas that were left behind so that is first on my list. I also wish I had more time to balance the game. I went with the idea that I played it too much when developing it so I might have put to much energy points on the ship and/or to frequent powerup drops on the final release.
@bathwater: Thanks for playing and I am happy you had fun! nexus can be found by following the "ping" circles that irradiate from them. If you have time and are willing to try it again it would be great!
Hello people!
This is the second Godot Jam I intend to participate! Had a lot of fun making a game for the last one.
I am an electrical engineer in Chile and I usually have less time than I would want to make (and play!) games. So I concentrate on participate on the occasional jam. I am using Godot for a year now, not that I am an expert or anything . Godot is absolutely great for me.
Good luck and I look forward to play your games!