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blackshiftone

4
Posts
A member registered Aug 12, 2022

Recent community posts

In order for the clothing to show up in the editor @tool needs to be appended to the start of the equipment scripts

"any idea why saving and loading only works in the runtime in godot" no not yet, if I figure that part I'll let you know

I noticed I didn't have the issue when I don't have a look target set, for now I don't need it for my project, but I'll probably figure out why in the future.

it can be fixed by @export on the equipment and adding this on line 138 of CharacterCreation.gd


    apply_customization_options()
    attach_equipment()
    
    return instance
func attach_equipment() -> void:
    for eq in equipment:
        equipment[eq].attach(self)
    update_equipment_styles()