For Godot 4.1 & Blender 3.5 · By Pelatho
Would be nice when the created characters saved, the clothes would too.
it can be fixed by @export on the equipment and adding this on line 138 of CharacterCreation.gd
apply_customization_options() attach_equipment() return instance func attach_equipment() -> void: for eq in equipment: equipment[eq].attach(self) update_equipment_styles()
thanks, i will try that, any idea why saving and loading only works in the runtime in godot, not on the export build, I get error 7, saying it cant save, when the save menu comes up it has res:// directory, I think it has to be user:// ?
okay changed the ACCESS_RESOURCES to ACCESS_FILESYSTEM... just had to read a bit
"any idea why saving and loading only works in the runtime in godot" no not yet, if I figure that part I'll let you know
In order for the clothing to show up in the editor @tool needs to be appended to the start of the equipment scripts