Game created in 48 hours, fueled by Red Bull I have been working on it for the last 20, so I'm going to go to bed now. The game is meant to be a bit hard which is why there are checkpoints <3
BlakeGillman
Creator of
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The jam was a lot of fun to work on, but I also enjoyed writing & making skits about it too!
https://www.youtube.com/watch?v=BoyUHx2e5YY
Not a big deal, but when I saw the number of game ratings hit 35k when there's only 1.8k entries, I have to wonder if maybe my games thumbnail or something just didn't entice people? Let me know.
https://itch.io/jam/brackeys-4/rate/724859
I literally only had 30m to spare, I almost had a heart attack
https://blakegillman.itch.io/titan-of-time
I've been really busy with work this week, so I only had 3 days to work on the game and then I finished the game with 40 minutes to spare, had been testing the game plenty but never made a build to see if things broke in-build that didnt in-editor. Miraculously it worked and I got it uploaded.
I could feel myself on the edge of a heart attack for the last 12 hours crunching & typing harder / faster than I've ever done in the last 6 years of me using Unity.
Dear lord I love game jams. What a feeling.
P.S game is "Titan of Time" if you're interested when submissions go live