Nice work! I found myself wishing the turrets would stay where I put them so I could keep the Walnuts in front. Feels bad to spend 60 on a turret that gets immediately 1-hit. Maybe some turrets/items that modify William's mobility could add to the strategy! :)
Hit the same bug. The door actually opened when I hit 9 torque, but I felt like refining my solution to output exactly 6, and the door stayed shut. Maybe the level config just has the wrong number.
Fantastic concept overall! Never really played with gears before, so this was a fun introduction.